好久之前跟新到Xcode11,跟新完成后打开以前老项目并未有什么太大变化,也就没有在意,今天新建一个项目,创建完成后,发现多了个SceneDelegate的.m和.h文件,这是什么鬼?它有什么用呢?
新创建项目目录
AppDelegate和SceneDelegate是iPadOS带来的新的多窗口支持的结果,并且有效地将应用程序委托的工作分成两部分。 原来在iOS13中,AppDelegate的文件结构发生了变化: iOS13以前:AppDelegate处理App生命周期和UI生命周期; iOS13以后:处理 App 生命周期和新的 Scene Session 生命周期,在AppDelegate.h文件中没有了window属性,而是在SceneDelegate中,可见AppDelegate不管理window而是交给SceneDelegate。
一.初始化window方法需要改变:
现在不再Appdelegate.m:
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
转交给SceneDelegate.m:
- (void)scene:(UIScene *)scene willConnectToSession:(UISceneSession *)session options:(UISceneConnectionOptions *)connectionOptions
- (void)scene:(UIScene *)scene willConnectToSession:(UISceneSession *)session options:(UISceneConnectionOptions *)connectionOptions {
UIWindowScene *windowScene = (UIWindowScene *)scene;
self.window = [[UIWindow alloc] initWithWindowScene:windowScene];
self.window.frame = windowScene.coordinateSpace.bounds;
ViewController *startVC=[[ViewController alloc]init];
UINavigationController *nav = [[UINavigationController alloc]initWithRootViewController:startVC];
self.window.rootViewController = nav;
[self.window makeKeyAndVisible];
}
二.SceneDelegate适配 场景一:不需要支持多个scene,需要兼容iOS13以下,按以往的Appdelegate管理window的方式适配:
2.删掉SceneDelegate文件,注释以下代码:
- (UISceneConfiguration *)application:(UIApplication *)application configurationForConnectingSceneSession:(UISceneSession *)connectingSceneSession options:(UISceneConnectionOptions *)options {
// Called when a new scene session is being created.
// Use this method to select a configuration to create the new scene with.
return [[UISceneConfiguration alloc] initWithName:@"Default Configuration" sessionRole:connectingSceneSession.role];
}
- (void)application:(UIApplication *)application didDiscardSceneSessions:(NSSet<UISceneSession *> *)sceneSessions {
// Called when the user discards a scene session.
// If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
// Use this method to release any resources that were specific to the discarded scenes, as they will not return.
}
3.在AppDelegate中新增window属性,代码:
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
ViewController *startVC=[[ViewController alloc]init];
UINavigationController *nav = [[UINavigationController alloc]initWithRootViewController:startVC];
self.window.rootViewController = nav;
[self.window makeKeyAndVisible];
return YES;
}
场景2: 支持多个scene,需要兼容iOS13以下:利用@available添加版本判断。 1.SceneDelegate中添加@available(iOS 13, *); 2.AppDelegate中同样声明window属性,代码:
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
if(@available(iOS 13, *)){
}else
{
ViewController *startVC=[[ViewController alloc]init];
UINavigationController *nav = [[UINavigationController alloc]initWithRootViewController:startVC];
self.window.rootViewController = nav;
[self.window makeKeyAndVisible];
}
return YES;
}