python弹球游戏,能够选择难度和分数控制。
程序利用tkinter模块编写(说到这里吐槽一下tkinter模块,虽然tkinter是python自带的模块,但是编写手感真没有wxpython好,一个原因是tkinter模块较复杂定义了交互界面还要pack,位置也难调整,更重要的是界面没有wxpython好看)
python3代码:
Python
from tkinter import *
from tkinter import messagebox
import random
import time
class Ball:
def __init__(self, canvas, paddle, color):
self.canvas = canvas
self.paddle = paddle
self.id = canvas.create_oval(10, 10, 25, 25, fill=color)
self.canvas.move(self.id, 245, 100)
startx = [-3, -2, -1, 1, 2, 3]
random.shuffle(startx)
self.x = startx[0]
self.y = -3
self.canvas_height = self.canvas.winfo_height()
self.canvas_width = self.canvas.winfo_width()
self.hit_bottom = False
def draw(self):
self.canvas.move(self.id, self.x, self.y)
pos = self.canvas.coords(self.id) # top-left bottom-right
if pos[1] <= 0 or self.hit_paddle(pos) == True:
self.y = -self.y
if pos[0] <= 0 or pos[2] >= self.canvas_width:
self.x = -self.x
if pos[3] >= self.canvas_height:
self.hit_bottom = True
def hit_paddle(self, pos):
global score
paddle_pos = self.canvas.coords(self.paddle.id)
if pos[2] >= paddle_pos[0] and pos[0] <= paddle_pos[2]:
if pos[3] >= paddle_pos[1] and pos[3] <= paddle_pos[3]:
score += 1
return True
return False
class Paddle:
def __init__(self, canvas, color,width):
self.canvas = canvas
self.id = canvas.create_rectangle(0, 0, width, 10, fill=color)
self.x = 0
self.y = 0
self.canvas.move(self.id, 200, 300)
self.canvas_width = self.canvas.winfo_width()
self.canvas.bind_all("<Key-Left>", self.turn_left)
self.canvas.bind_all("<Key-Right>", self.turn_right)
def draw(self):
pos = self.canvas.coords(self.id)
if pos[0] + self.x >= 0 and pos[2] + self.x <= self.canvas_width:
self.canvas.move(self.id, self.x, 0)
# self.x = 0
def turn_left(self, event):
self.x = -4
def turn_right(self, event):
self.x = 4
width = 0
def test1():
global width2
width2 = 200
def test2():
global width2
width2 = 100
width2 = 100
score = 0
tk = Tk()
tk.title("Game")
tk.resizable(0, 0) # not resizable
tk.wm_attributes("-topmost", 1) # at top
btn1 = Button(tk, text='简单', command=test1)
btn2 = Button(tk, text='难', command=test2)
btn1.pack(side='left')
btn2.pack(side='left')
canvas = Canvas(tk, width=500, height=350, bd=0, highlightthickness=0)
canvas.pack()
canvas.create_line(1, 0, 1, 600, fill='red')
tk.update()
paddle = Paddle(canvas, 'blue', width2)
ball = Ball(canvas, paddle, 'red')
while True:
if ball.hit_bottom == False:
ball.draw()
paddle.draw()
else:
messagebox.showinfo(title='失败!', message="你的分数为:" + str(score))
break
tk.update_idletasks()
tk.update()
time.sleep(0.01)
效果图: