1:认识Canvas
Canvas类简单理解就是表示一块画布,可以在上面画我们想画的东西
Canvas中的方法很多,Canvas可以绘制的对象有:
弧线(arcs) canvas.
填充颜色(argb和color)
Bitmap
圆(circle和oval)
点(point)
线(line)
矩形(Rect)
图片(Picture)
圆角矩形 (RoundRect)
文本(text)
顶点(Vertices)
路径(path)
canvas.save():把当前的绘制的图像保存起来,让后续的操作相当于是在一个新的图层上的操作。
canvas.restore(); 把当前画布返回(调整)到上一个save()状态之前
canvas.translate(dx, dy); //把当前画布的原点移到(dx,dy),后面的操作都以(dx,dy)作为参照点,默认原点为(0,0)
canvas.scale(x,y);扩大。x为水平方向的放大倍数,y为竖直方向的放大倍数
canvas.rotate(angel):旋转.angle指旋转的角度,顺时针旋转。
canvas.transform():切变。所谓切变,其实就是把图像的顶部或底部推到一边。
canvas.saveLayer(bounds, paint, saveFlags);
推荐文章:http://www.jcodecraeer.com/a/anzhuokaifa/androidkaifa/2012/1212/703.html
2:Canvas 简单使用
有了上面对Canvas 方法的认识,那么下面我就用上面的方法来进行相关练习
/**
* Created by yishujun on 16/6/3.
*/
public class YView extends View {
private Context mContext;
//定义一个paint
private Paint mPaint;
public YView(Context context) {
this(context, null);
}
public YView(Context context, AttributeSet attrs) {
this(context, attrs, 0);
}
public YView(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
this.mContext = context;
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
drawNomal(canvas);
drawTest(canvas);
//drawDial(canvas);
}
/**
* 常规绘制 以(0,0)作为坐标原点参考点
* @param canvas
*/
private void drawNomal(Canvas canvas){
mPaint =new Paint();
// 绘制画布背景
canvas.drawColor(Color.GRAY);
//设置画笔颜色
mPaint.setColor(Color.BLUE);
//设置画笔为空心 如果将这里改为Style.STROKE 这个图中的实线圆柱体就变成了空心的圆柱体
mPaint.setStyle(Paint.Style.STROKE);
//绘制直线
canvas.drawLine(50, 50, 450, 50, mPaint);
//绘制矩形
canvas.drawRect(100, 100, 200, 300, mPaint);
//绘制矩形
mPaint.setStyle(Paint.Style.FILL);
canvas.drawRect(300, 100, 400, 400, mPaint);
mPaint.setColor(Color.YELLOW);
RectF r = new RectF(150, 500, 270, 600);
// 画矩形
canvas.drawRect(r, mPaint);
// 画圆
canvas.drawCircle(50, 500, 50, mPaint);
RectF oval = new RectF(350, 500, 450, 700);
// 画椭圆
canvas.drawOval(oval, mPaint);
RectF rect = new RectF(100, 700, 170, 800);
// 画圆角矩形
canvas.drawRoundRect(rect, 30, 20, mPaint);
//绘制圆弧 绘制弧形
mPaint.setStyle(Paint.Style.FILL);
mPaint.setColor(Color.RED);
RectF re1 = new RectF(1000, 50, 1400, 200);
canvas.drawArc(re1, 10, 270, false, mPaint);
RectF re2 = new RectF(1000, 300, 1400, 500);
canvas.drawArc(re2, 10, 270, true, mPaint);
//设置Path路径
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setColor(Color.GREEN);
mPaint.setStrokeWidth(3);
Path path = new Path();
path.moveTo(500, 100);
path.lineTo(920, 80);
path.lineTo(720, 200);
path.lineTo(600, 400);
path.close();
mPaint.setTextSize(46);
canvas.drawPath(path, mPaint);
canvas.drawTextOnPath("7qiuwoeruowoqjifasdkfjksjfiojio23ur8950", path, -20, -20, mPaint);
//三角形
path.moveTo(10, 330);
path.lineTo(70, 330);
path.lineTo(40, 270);
path.close();
canvas.drawPath(path, mPaint);
//把开始的点和最后的点连接在一起,构成一个封闭梯形
path.moveTo(10, 410);//绘画基点
path.lineTo(70, 410);
path.lineTo(55, 350);
path.lineTo(25, 350);
//如果是Style.FILL的话,不设置close,也没有区别,可是如果是STROKE模式, 如果不设置close,图形不封闭。当然,你也可以不设置close,再添加一条线,效果一样。
path.close();
canvas.drawPath(path, mPaint);
//参数一为渐变起初点坐标x位置,参数二为y轴位置,参数三和四分辨对应渐变终点,其中参数new int[]{startColor, midleColor,endColor}是参与渐变效果的颜色集合,
// 其中参数new float[]{0 , 0.5f, 1.0f}是定义每个颜色处于的渐变相对位置, 这个参数可以为null,如果为null表示所有的颜色按顺序均匀的分布
// Shader.TileMode三种模式
// REPEAT:沿着渐变方向循环重复
// CLAMP:如果在预先定义的范围外画的话,就重复边界的颜色
// MIRROR:与REPEAT一样都是循环重复,但这个会对称重复
Shader mShader = new LinearGradient(0, 0, 100, 100,
new int[]{Color.RED, Color.GREEN, Color.BLUE, Color.YELLOW},
null, Shader.TileMode.REPEAT);
mPaint.setShader(mShader);// 用Shader中定义定义的颜色来话
mPaint.setStyle(Paint.Style.FILL);
Path path1 = new Path();
path1.moveTo(170, 410);
path1.lineTo(230, 410);
path1.lineTo(215, 350);
path1.lineTo(185, 350);
path1.close();
canvas.drawPath(path1, mPaint);
canvas.save();
}
/**
* 绘制方法练习
* @param canvas
*/
private void drawTest(Canvas canvas){
mPaint =new Paint();
mPaint.setColor(Color.RED);
//平移测试
canvas.translate(50, 900);
canvas.drawRect(new Rect(0, 0, 100, 100), mPaint);
canvas.translate(50, 50);
canvas.drawRect(new Rect(0, 0, 100, 100), mPaint);
//缩放测试
canvas.translate(100,-50);
canvas.drawRect(new Rect(0, 0, 300, 300), mPaint);
// 保存画布状态
canvas.save();
canvas.scale(0.5f, 0.5f);
mPaint.setColor(Color.YELLOW);
canvas.drawRect(new Rect(0, 0, 300, 300), mPaint);
// 画布状态回滚
canvas.restore();
// 先将画布平移到矩形的中心
canvas.translate(400, -50);
canvas.drawRect(new Rect(0, 0, 300, 300), mPaint);
//旋转测试
canvas.save();
canvas.translate(350, 50);
canvas.drawRect(new Rect(0, 0, 200, 200), mPaint);
mPaint.setColor(Color.RED);
canvas.rotate(45,200,200);
canvas.drawRect(new Rect(0, 0, 200, 200), mPaint);
canvas.restore();
//画布错切 三角函数tan的值
canvas.translate(350, 300);
canvas.drawRect(new Rect(0, 0, 400, 400), mPaint);
// y 方向上倾斜45 度
canvas.skew(0, 1);
mPaint.setColor(0x8800ff00);
canvas.drawRect(new Rect(0, 0, 400, 400), mPaint);
}
}
原创声明:本文系作者授权腾讯云开发者社区发表,未经许可,不得转载。
如有侵权,请联系 cloudcommunity@tencent.com 删除。
原创声明:本文系作者授权腾讯云开发者社区发表,未经许可,不得转载。
如有侵权,请联系 cloudcommunity@tencent.com 删除。