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详细的算法原理能够參考
PS图层混合算法之二(线性加深,线性减淡,变亮,变暗)
// PS_Algorithm.h
#ifndef PS_ALGORITHM_H_INCLUDED
#define PS_ALGORITHM_H_INCLUDED
#include <iostream> #include <string> #include “cv.h” #include “highgui.h” #include “cxmat.hpp”
#include “cxcore.hpp”
using namespace std; using namespace cv;
#endif // PS_ALGORITHM_H_INCLUDED
// main function
#include “PS_Algorithm.h”
void Linear_Burn(Mat& src1, Mat& src2, Mat& dst); void Linear_Dodge(Mat& src1, Mat& src2, Mat& dst); void Lighten(Mat& src1, Mat& src2, Mat& dst); void Darken(Mat& src1, Mat& src2, Mat& dst);
int main(void) { Mat Origin_Image1; Mat Origin_Image2; Origin_Image1=imread(“2.jpg”); Origin_Image2=imread(“3.jpg”); Mat Image_up(Origin_Image1.size(),CV_32FC3); Mat Image_down(Origin_Image2.size(), CV_32FC3); Origin_Image1.convertTo(Image_up,CV_32FC3); Origin_Image2.convertTo(Image_down,CV_32FC3); Image_up=Image_up/255; Image_down=Image_down/255; Mat Image_mix(Image_up);
//Linear_Burn(Image_up, Image_down, Image_mix); //Linear_Dodge(Image_up, Image_down, Image_mix); //Lighten(Image_up, Image_down, Image_mix); //Darken(Image_up, Image_down, Image_mix);
namedWindow(“Img”, CV_WINDOW_AUTOSIZE); imshow(“Img”,Image_mix); waitKey(); cvDestroyWindow(“Img”); cout<<“All is well.”<<endl; return 0; }
// linear Burn
void Linear_Burn(Mat& src1, Mat& src2, Mat& dst) { for(int index_row=0; index_row<src1.rows; index_row++) { for(int index_col=0; index_col<src1.cols; index_col++) { for(int index_c=0; index_c<3; index_c++) dst.at<Vec3f>(index_row, index_col)[index_c]=max( src1.at<Vec3f>(index_row, index_col)[index_c]+ src2.at<Vec3f>(index_row, index_col)[index_c]-1, (float)0.0); } } }
// linear dodge void Linear_Dodge(Mat& src1, Mat& src2, Mat& dst) { for(int index_row=0; index_row<src1.rows; index_row++) { for(int index_col=0; index_col<src1.cols; index_col++) { for(int index_c=0; index_c<3; index_c++) dst.at<Vec3f>(index_row, index_col)[index_c]=min( src1.at<Vec3f>(index_row, index_col)[index_c]+ src2.at<Vec3f>(index_row, index_col)[index_c], (float)1.0); } } }
// Lighten void Lighten(Mat& src1, Mat& src2, Mat& dst) { for(int index_row=0; index_row<src1.rows; index_row++) { for(int index_col=0; index_col<src1.cols; index_col++) { for(int index_c=0; index_c<3; index_c++) dst.at<Vec3f>(index_row, index_col)[index_c]=max( src1.at<Vec3f>(index_row, index_col)[index_c], src2.at<Vec3f>(index_row, index_col)[index_c]); } } }
// Darken void Darken(Mat& src1, Mat& src2, Mat& dst) { for(int index_row=0; index_row<src1.rows; index_row++) { for(int index_col=0; index_col<src1.cols; index_col++) { for(int index_c=0; index_c<3; index_c++) dst.at<Vec3f>(index_row, index_col)[index_c]=min( src1.at<Vec3f>(index_row, index_col)[index_c], src2.at<Vec3f>(index_row, index_col)[index_c]); } }
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