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Show If Attribute用于任何属性,并且可以在检查器中隐藏该属性。使用此选项可根据对象的当前状态隐藏不相关的属性。
[ShowIf("IsToggled")]
public Vector2 VisibleWhenToggled;
[ShowIf("SomeEnum", InfoMessageType.Info)]
public Vector3 Info;
[ShowIf("SomeEnum", InfoMessageType.Warning)]
public Vector2 Warning;
[ShowIf("SomeEnum", InfoMessageType.Error)]
public Vector3 Error;
[ShowIf("@this.IsToggled && this.SomeObject != null || this.SomeEnum == InfoMessageType.Error")]
public Vector3 HideWhenNull;
using Sirenix.OdinInspector;
using UnityEngine;
public class ShowIfAttributeExample : MonoBehaviour
{
public UnityEngine.Object SomeObject;
[EnumToggleButtons]
public InfoMessageType SomeEnum;
public bool IsToggled;
[ShowIf("SomeEnum", InfoMessageType.Info)]
public Vector3 Info;
[ShowIf("SomeEnum", InfoMessageType.Warning)]
public Vector2 Warning;
[ShowIf("SomeEnum", InfoMessageType.Error)]
public Vector3 Error;
[ShowIf("IsToggled")]
public Vector2 VisibleWhenToggled;
[ShowIf("@this.IsToggled && this.SomeObject != null || this.SomeEnum == InfoMessageType.Error")]
public Vector3 HideWhenNull;
}
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