在react中触发状态更新的几种方式:
我们重点看下重点看下this.setState和this.forceUpdate,hook在第13章讲
//ReactBaseClasses.js
Component.prototype.setState = function (partialState, callback) {
if (!(typeof partialState === 'object' || typeof partialState === 'function' || partialState == null)) {
{
throw Error( "setState(...): takes an object of state variables to update or a function which returns an object of state variables." );
}
}
this.updater.enqueueSetState(this, partialState, callback, 'setState');
};
//ReactFiberClassComponent.old.js
enqueueSetState(inst, payload, callback) {
const fiber = getInstance(inst);//fiber实例
const eventTime = requestEventTime();
const suspenseConfig = requestCurrentSuspenseConfig();
const lane = requestUpdateLane(fiber, suspenseConfig);//优先级
const update = createUpdate(eventTime, lane, suspenseConfig);//创建update
update.payload = payload;
if (callback !== undefined && callback !== null) { //赋值回调
update.callback = callback;
}
enqueueUpdate(fiber, update);//update加入updateQueue
scheduleUpdateOnFiber(fiber, lane, eventTime);//调度update
}
enqueueUpdate用来将update加入updateQueue队列
//ReactUpdateQueue.old.js
export function enqueueUpdate<State>(fiber: Fiber, update: Update<State>) {
const updateQueue = fiber.updateQueue;
if (updateQueue === null) {
return;
}
const sharedQueue: SharedQueue<State> = (updateQueue: any).shared;
const pending = sharedQueue.pending;
if (pending === null) {
update.next = update;//与自己形成环状链表
} else {
update.next = pending.next;//加入链表的结尾
pending.next = update;
}
sharedQueue.pending = update;
}
//ReactBaseClasses.js
Component.prototype.forceUpdate = function(callback) {
this.updater.enqueueForceUpdate(this, callback, 'forceUpdate');
};
//ReactFiberClassComponent.old.js
enqueueForceUpdate(inst, callback) {
const fiber = getInstance(inst);
const eventTime = requestEventTime();
const suspenseConfig = requestCurrentSuspenseConfig();
const lane = requestUpdateLane(fiber, suspenseConfig);
const update = createUpdate(eventTime, lane, suspenseConfig);
//tag赋值ForceUpdate
update.tag = ForceUpdate;
if (callback !== undefined && callback !== null) {
update.callback = callback;
}
enqueueUpdate(fiber, update);
scheduleUpdateOnFiber(fiber, lane, eventTime);
},
};
如果标记ForceUpdate,render阶段组件更新会根据checkHasForceUpdateAfterProcessing,和checkShouldComponentUpdate来判断,如果Update的tag是ForceUpdate,则checkHasForceUpdateAfterProcessing为true,当组件是PureComponent时,checkShouldComponentUpdate会浅比较state和props,所以当使用this.forceUpdate一定会更新
//ReactFiberClassComponent.old.js
const shouldUpdate =
checkHasForceUpdateAfterProcessing() ||
checkShouldComponentUpdate(
workInProgress,
ctor,
oldProps,
newProps,
oldState,
newState,
nextContext,
);
状态更新整体流程
HostRoot或者ClassComponent触发更新后,会在函数createUpdate中创建update,并在后面的render阶段的beginWork中计算Update。FunctionComponent对应的Update在第11章讲,它和HostRoot或者ClassComponent的Update结构有些不一样
//ReactUpdateQueue.old.js
export function createUpdate(eventTime: number, lane: Lane): Update<*> {//创建update
const update: Update<*> = {
eventTime,
lane,
tag: UpdateState,
payload: null,
callback: null,
next: null,
};
return update;
}
我们主要关注这些参数:
对于HostRoot或者ClassComponent会在mount的时候使用initializeUpdateQueue创建updateQueue,然后将updateQueue挂载到fiber节点上
//ReactUpdateQueue.old.js
export function initializeUpdateQueue<State>(fiber: Fiber): void {
const queue: UpdateQueue<State> = {
baseState: fiber.memoizedState,
firstBaseUpdate: null,
lastBaseUpdate: null,
shared: {
pending: null,
},
effects: null,
};
fiber.updateQueue = queue;
}
在markUpdateLaneFromFiberToRoot函数中会从触发更新的节点开始向上遍历到rootFiber,遍历的过程会处理节点的优先级(第15章讲)
//ReactFiberWorkLoop.old.js
function markUpdateLaneFromFiberToRoot(
sourceFiber: Fiber,
lane: Lane,
): FiberRoot | null {
sourceFiber.lanes = mergeLanes(sourceFiber.lanes, lane);
let alternate = sourceFiber.alternate;
if (alternate !== null) {
alternate.lanes = mergeLanes(alternate.lanes, lane);
}
let node = sourceFiber;
let parent = sourceFiber.return;
while (parent !== null) {//从触发更新的节点开始向上遍历到rootFiber
parent.childLanes = mergeLanes(parent.childLanes, lane);//合并childLanes优先级
alternate = parent.alternate;
if (alternate !== null) {
alternate.childLanes = mergeLanes(alternate.childLanes, lane);
} else {
}
node = parent;
parent = parent.return;
}
if (node.tag === HostRoot) {
const root: FiberRoot = node.stateNode;
return root;
} else {
return null;
}
}
例如B节点触发更新,B节点被被标记为normal的update,也就是图中的u1,然后向上遍历到根节点,在根节点上打上一个normal的update,如果此时B节点又触发了一个userBlocking的Update,同样会向上遍历到根节点,在根节点上打上一个userBlocking的update。
如果当前根节点更新的优先级是normal,u1、u2都参与状态的计算,如果当前根节点更新的优先级是userBlocking,则只有u2参与计算
在ensureRootIsScheduled中,scheduleCallback会以一个优先级调度render阶段的开始函数performSyncWorkOnRoot或者performConcurrentWorkOnRoot
//ReactFiberWorkLoop.old.js
if (newCallbackPriority === SyncLanePriority) {
// 任务已经过期,需要同步执行render阶段
newCallbackNode = scheduleSyncCallback(
performSyncWorkOnRoot.bind(null, root)
);
} else {
// 根据任务优先级异步执行render阶段
var schedulerPriorityLevel = lanePriorityToSchedulerPriority(
newCallbackPriority
);
newCallbackNode = scheduleCallback(
schedulerPriorityLevel,
performConcurrentWorkOnRoot.bind(null, root)
);
}
classComponent状态计算发生在processUpdateQueue函数中,涉及很多链表操作,看图更加直白
类似git提交,这里的c3意味着高优先级的任务,比如用户出发的事件,数据请求,同步执行的代码等。
优先级是由Scheduler来调度的,这里我们只关心状态计算时的优先级排序,也就是在函数processUpdateQueue中发生的计算,例如初始时有c1-c4四个update,其中c1和c3为高优先级
在在concurrent模式下,componentWillMount可能会执行多次,变现和之前的版本不一致
注意,fiber.updateQueue.shared会同时存在于workInprogress Fiber和current Fiber,目的是为了防止高优先级打断正在进行的计算而导致状态丢失,这段代码也是发生在processUpdateQueue中
看demo_8的优先级
现在来看下计算状态的函数
//ReactUpdateQueue.old.js
export function processUpdateQueue<State>(
workInProgress: Fiber,
props: any,
instance: any,
renderLanes: Lanes,
): void {
const queue: UpdateQueue<State> = (workInProgress.updateQueue: any);
hasForceUpdate = false;
let firstBaseUpdate = queue.firstBaseUpdate;//updateQueue的第一个Update
let lastBaseUpdate = queue.lastBaseUpdate;//updateQueue的最后一个Update
let pendingQueue = queue.shared.pending;//未计算的pendingQueue
if (pendingQueue !== null) {
queue.shared.pending = null;
const lastPendingUpdate = pendingQueue;//未计算的ppendingQueue的最后一个update
const firstPendingUpdate = lastPendingUpdate.next;//未计算的pendingQueue的第一个update
lastPendingUpdate.next = null;//剪开环状链表
if (lastBaseUpdate === null) {//将pendingQueue加入到updateQueue
firstBaseUpdate = firstPendingUpdate;
} else {
lastBaseUpdate.next = firstPendingUpdate;
}
lastBaseUpdate = lastPendingUpdate;
const current = workInProgress.alternate;//current上做同样的操作
if (current !== null) {
const currentQueue: UpdateQueue<State> = (current.updateQueue: any);
const currentLastBaseUpdate = currentQueue.lastBaseUpdate;
if (currentLastBaseUpdate !== lastBaseUpdate) {
if (currentLastBaseUpdate === null) {
currentQueue.firstBaseUpdate = firstPendingUpdate;
} else {
currentLastBaseUpdate.next = firstPendingUpdate;
}
currentQueue.lastBaseUpdate = lastPendingUpdate;
}
}
}
if (firstBaseUpdate !== null) {
let newState = queue.baseState;
let newLanes = NoLanes;
let newBaseState = null;
let newFirstBaseUpdate = null;
let newLastBaseUpdate = null;
let update = firstBaseUpdate;
do {
const updateLane = update.lane;
const updateEventTime = update.eventTime;
if (!isSubsetOfLanes(renderLanes, updateLane)) {//判断优先级是够足够
const clone: Update<State> = {//优先级不够 跳过当前update
eventTime: updateEventTime,
lane: updateLane,
tag: update.tag,
payload: update.payload,
callback: update.callback,
next: null,
};
if (newLastBaseUpdate === null) {//保存跳过的update
newFirstBaseUpdate = newLastBaseUpdate = clone;
newBaseState = newState;
} else {
newLastBaseUpdate = newLastBaseUpdate.next = clone;
}
newLanes = mergeLanes(newLanes, updateLane);
} else {
//直到newLastBaseUpdate为null才不会计算,防止updateQueue没计算完
if (newLastBaseUpdate !== null) {
const clone: Update<State> = {
eventTime: updateEventTime,
lane: NoLane,
tag: update.tag,
payload: update.payload,
callback: update.callback,
next: null,
};
newLastBaseUpdate = newLastBaseUpdate.next = clone;
}
newState = getStateFromUpdate(//根据updateQueue计算state
workInProgress,
queue,
update,
newState,
props,
instance,
);
const callback = update.callback;
if (callback !== null) {
workInProgress.flags |= Callback;//Callback flag
const effects = queue.effects;
if (effects === null) {
queue.effects = [update];
} else {
effects.push(update);
}
}
}
update = update.next;//下一个update
if (update === null) {//重置updateQueue
pendingQueue = queue.shared.pending;
if (pendingQueue === null) {
break;
} else {
const lastPendingUpdate = pendingQueue;
const firstPendingUpdate = ((lastPendingUpdate.next: any): Update<State>);
lastPendingUpdate.next = null;
update = firstPendingUpdate;
queue.lastBaseUpdate = lastPendingUpdate;
queue.shared.pending = null;
}
}
} while (true);
if (newLastBaseUpdate === null) {
newBaseState = newState;
}
queue.baseState = ((newBaseState: any): State);//新的state
queue.firstBaseUpdate = newFirstBaseUpdate;//新的第一个update
queue.lastBaseUpdate = newLastBaseUpdate;//新的最后一个update
markSkippedUpdateLanes(newLanes);
workInProgress.lanes = newLanes;
workInProgress.memoizedState = newState;
}
//...
}
原创声明:本文系作者授权腾讯云开发者社区发表,未经许可,不得转载。
如有侵权,请联系 cloudcommunity@tencent.com 删除。
原创声明:本文系作者授权腾讯云开发者社区发表,未经许可,不得转载。
如有侵权,请联系 cloudcommunity@tencent.com 删除。