自定义组件构造函数统一在 constructor(context: Context?, attrs: AttributeSet?, defStyleAttr: Int)
构造函数中实现 , 在 constructor(context: Context?)
, constructor(context: Context?, attrs: AttributeSet?)
构造函数中 , 都基于三个参数的构造函数 ;
package kim.hsl.aa.view
import android.content.Context
import android.graphics.Canvas
import android.os.Build
import android.util.AttributeSet
import android.view.View
import androidx.annotation.RequiresApi
class MyView : View {
val TAG: String = "MyView"
constructor(context: Context?) : this(context, null, 0)
constructor(context: Context?, attrs: AttributeSet?) : this(context, attrs, 0)
constructor(context: Context?, attrs: AttributeSet?, defStyleAttr: Int) :
super(context, attrs, defStyleAttr)
@RequiresApi(Build.VERSION_CODES.LOLLIPOP)
constructor(context: Context?, attrs: AttributeSet?, defStyleAttr: Int, defStyleRes: Int) :
super(context, attrs, defStyleAttr, defStyleRes)
override fun onDraw(canvas: Canvas?) {
super.onDraw(canvas)
// 绘制核心方法
}
}
package kim.hsl.aa.view
import android.content.Context
import android.graphics.*
import android.os.Build
import android.util.AttributeSet
import android.view.SurfaceHolder
import android.view.SurfaceView
import androidx.annotation.RequiresApi
import kim.hsl.aa.R
class MySurfaceView : SurfaceView, SurfaceHolder.Callback, Runnable {
val TAG = "MySurfaceView"
/**
* 渲染绘制标志
*/
private var mDrawingFlag = false
/**
* 渲染线程
*/
private var mRender: Thread? = null
/**
* 画布
*/
private var mCanvas: Canvas? = null
constructor(context: Context) : this(context, null, 0)
constructor(context: Context, attrs : AttributeSet?) : this(context, attrs, 0)
constructor(context: Context, attrs: AttributeSet?, defStyleAttr : Int) :
super(context, attrs, defStyleAttr) {
holder.addCallback(this)
setZOrderOnTop(true)
holder.setFormat(PixelFormat.TRANSLUCENT)
}
@RequiresApi(Build.VERSION_CODES.LOLLIPOP)
constructor(context: Context, attrs: AttributeSet, defStyleAttr : Int, defStyleRes: Int) :
super(context, attrs, defStyleAttr, defStyleRes)
override fun run() {
val paint = Paint()
while (mDrawingFlag) {
paint.setColor(Color.WHITE)
mCanvas = holder.lockCanvas()
if (mCanvas == null) continue
mCanvas?.drawColor(Color.TRANSPARENT, PorterDuff.Mode.CLEAR)
//TODO 绘制逻辑
holder.unlockCanvasAndPost(mCanvas)
Thread.sleep(20)
}
}
/*
下面的三个函数是 实现 SurfaceHolder.Callback 接口方法
*/
override fun surfaceChanged(holder: SurfaceHolder?, format: Int, width: Int, height: Int) {
mDrawingFlag = true
mRender = Thread(this)
mRender?.start()
// 加载图片
var bitmap = BitmapFactory.decodeResource(resources, R.mipmap.ic_launcher)
}
override fun surfaceDestroyed(holder: SurfaceHolder?) {
}
override fun surfaceCreated(holder: SurfaceHolder?) {
}
}