前往小程序,Get更优阅读体验!
立即前往
发布
社区首页 >专栏 >unity3d:ugui双击按钮

unity3d:ugui双击按钮

作者头像
立羽
发布2023-08-24 14:33:46
发布2023-08-24 14:33:46
33200
代码可运行
举报
文章被收录于专栏:Unity3d程序开发Unity3d程序开发
运行总次数:0
代码可运行
代码语言:javascript
代码运行次数:0
复制
    public class ClickEventListener : MonoBehaviour, IPointerClickHandler, IPointerDownHandler, IPointerUpHandler
    {
        public static ClickEventListener Get(GameObject obj)
        {
            ClickEventListener listener = obj.GetComponent<ClickEventListener>();
            if (listener == null)
            {
                listener = obj.AddComponent<ClickEventListener>();
            }
            return listener;
        }

        System.Action<GameObject> mClickedHandler = null;
        System.Action<GameObject> mDoubleClickedHandler = null;
        System.Action<GameObject> mOnPointerDownHandler = null;
        System.Action<GameObject> mOnPointerUpHandler = null;
        bool mIsPressed = false;

        public bool IsPressd
        {
            get { return mIsPressed; }
        }
        public void OnPointerClick(PointerEventData eventData)
        {
            if (eventData.clickCount == 2)
            {
                if (mDoubleClickedHandler != null)
                {
                    mDoubleClickedHandler(gameObject);
                }
            }
            else
            {
                if (mClickedHandler != null)
                {
                    mClickedHandler(gameObject);
                }
            }

        }
        public void SetClickEventHandler(System.Action<GameObject> handler)
        {
            mClickedHandler = handler;
        }

        public void SetDoubleClickEventHandler(System.Action<GameObject> handler)
        {
            mDoubleClickedHandler = handler;
        }

        public void SetPointerDownHandler(System.Action<GameObject> handler)
        {
            mOnPointerDownHandler = handler;
        }

        public void SetPointerUpHandler(System.Action<GameObject> handler)
        {
            mOnPointerUpHandler = handler;
        }


        public void OnPointerDown(PointerEventData eventData)
        {
            mIsPressed = true;
            if (mOnPointerDownHandler != null)
            {
                mOnPointerDownHandler(gameObject);
            }
        }

        public void OnPointerUp(PointerEventData eventData)
        {
            mIsPressed = false;
            if (mOnPointerUpHandler != null)
            {
                mOnPointerUpHandler(gameObject);
            }
        }

    }
本文参与 腾讯云自媒体同步曝光计划,分享自作者个人站点/博客。
原始发表:2018-09-27,如有侵权请联系 cloudcommunity@tencent.com 删除

本文分享自 作者个人站点/博客 前往查看

如有侵权,请联系 cloudcommunity@tencent.com 删除。

本文参与 腾讯云自媒体同步曝光计划  ,欢迎热爱写作的你一起参与!

评论
登录后参与评论
0 条评论
热度
最新
推荐阅读
领券
问题归档专栏文章快讯文章归档关键词归档开发者手册归档开发者手册 Section 归档