private void Countdown()
{
// 设置倒计时时间(以毫秒为单位)
int countdownTime = 5000;
Stopwatch stopwatch = Stopwatch.StartNew();
while (stopwatch.ElapsedMilliseconds < countdownTime)
{
// 剩余时间 = 倒计时时间 - 已经流逝的时间
int remainingTime = countdownTime - (int)stopwatch.ElapsedMilliseconds;
// 输出剩余时间
Console.WriteLine(
@"Remaining Time: {0} milliseconds",
remainingTime
);
// 可以根据需要选择适当的时间间隔,这里选择1秒
Thread.Sleep(1000);
}
Console.WriteLine(@"Countdown finished!");
}
private bool _isShowMinuteWin;
private bool _isShowSecWin;
private MessageWinMinute _messageWinMinute;
private MessageWinSec _messageSecWinSec;
private void Countdown()
{
new Thread(
() =>
{
// 设置倒计时时间(以毫秒为单位)
int countdownTime = ZCommonData.ClassTotalSec * 1000;
Stopwatch stopwatch = Stopwatch.StartNew();
while (stopwatch.ElapsedMilliseconds <= countdownTime)
{
// 剩余时间(秒) = 倒计时时间 - 已经流逝的时间
int remainingSec = (countdownTime - (int)stopwatch.ElapsedMilliseconds) / 1000;
// 输出剩余时间
Console.WriteLine(
@"Remaining Time: {0} seconds",
remainingSec
);
//当剩余时间小于等于3分钟 并且提示窗未弹出 则弹出提示窗
if (remainingSec <= 10)
{
Dispatcher.Invoke(
() =>
{
if (!this._isShowSecWin)
{
this._isShowSecWin = true;
this._messageSecWinSec = new MessageWinSec();
this._messageSecWinSec.Show();
this._messageSecWinSec.SetSec(remainingSec);
this._messageWinMinute?.Close();
}
this._messageSecWinSec?.SetSec(remainingSec);
}
);
}
else if (remainingSec <= 3 * 60)
{
Dispatcher.Invoke(
() =>
{
if (!this._isShowMinuteWin)
{
this._isShowMinuteWin = true;
this._messageWinMinute = new MessageWinMinute();
this._messageWinMinute.Show();
this._messageWinMinute.SetSec(remainingSec);
}
this._messageWinMinute?.SetSec(remainingSec);
}
);
}
// 可以根据需要选择适当的时间间隔,这里选择1秒
Thread.Sleep(1000);
}
Dispatcher.Invoke(this.CloseAction);
}
).Start();
}