A computer program is said to learn from experience E with respect to some task T and some performance measure P, if its performance on T, as measured by P, improves with experience E. ——Tom Mitchelle
简言之,机器学习通过完成任务(T)得到经验(E),进而提升性能(P)。
例如:一个自我对弈的跳棋学习机器:E :自我对弈的棋局 T:下跳棋 P:与新对手玩跳棋时的获胜概率
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原创声明:本文系作者授权腾讯云开发者社区发表,未经许可,不得转载。
如有侵权,请联系 cloudcommunity@tencent.com 删除。