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社区首页 >专栏 >(H5前端CAD)在线CAD如何实现图形识别功能(真正国产CAD)

(H5前端CAD)在线CAD如何实现图形识别功能(真正国产CAD)

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梦想云图网页CAD
发布2024-09-29 10:17:12
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发布2024-09-29 10:17:12
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文章被收录于专栏:网页CAD

前言

CAD图形识别功能可帮助用户快速识别和提取CAD图纸中的各种图形,从而加速设计过程。​可应用在识别与分类阶段,自动识别图纸中的不同元素,通过特定特征进行区分,减少了手动分类的工作量;也可应用在数量统计阶段,统计图纸中各种构件的数量用于预算;还可运用在图纸定位和应用阶段,快速定位图纸上的特定元素,便于快速查找和修改。

mxcad 为用户提供了图形识别功能和API,用户可根据自身需求对该功能进行拓展或二次开发,更多开发文档关注公众号:梦想云图网页CAD。

图形识别步骤

1. 打开mxcad在线示例demo:https://demo.mxdraw3d.com:3000/mxcad/

2. 点击【工具(A)】菜单栏,找到图形识别功能,选择【图形识别】按钮,如下图:

3. 根据命令行提示,点击鼠标左键点选图元或拉框选择需要识别的图形(图形识别功能目前支持识别直线类、多段线类、弧线类、圆类,以及块这五类图元),如下图:

4. 点击右键结束选择后,在弹出的图形识别框内设置查找图形详情,设置图形名称可方便后续查找已识别图形;设置重新选择图形时,会覆盖当前选中图形;设置区域查找时,需要用户框选查找范围,若未框选范围则会默认为全图纸查找图形,如下图:

5. 在图形识别框内点击【开始识别】按钮,开始在目标范围内查找图形,并将查找结果展示在图形识别列表中。点击图形识别列表下的坐标对应的【查看】按钮会自动定位到对应的图形位置,并圈选出目标图形,如下图:

6. 当识别多个图形后,可点击目标图形统计表格对应的操作列中的【详情】按钮查看识别详情,图形坐标列表将转换为该目标图形的识别结果,如下图:

识别注意事项:

如果需要识别的图形较为复杂,为保证识别速度与精度,我们需尽可能查找图形中的特殊部分而不是选取整个图形(图形对象过多时可能会导致卡顿,影响用户使用效率)。

图形识别支持区域选择,用户可根据自身需求精确定位图形筛选区域。

功能开发

mxcad 图形识别功能中运用的核心思想是通过[McDbEntity]实体中每个实体的特征在图纸中进行查找,查找的实体中包括了[直线类][多段线类][弧线类][圆类],以及[块]

下列为基于mxcad 封装的图形识别类 SearchSamePattern 用户可根据该类的使用方法利用 mxcad 进行二次开发,代码如下:

代码语言:txt
复制
import {
    DxfCode, McCmColor, McDbArc, McDbBlockReference, McDbCircle, McDbLine, McDbPolyline, McDbWipeout, McGePoint3d,
    McGePoint3dArray, McGeVector3d, MxCADResbuf, MxCADSelectionSet, MxCADUtility, MxCpp
} from "mxcad";
import { MxFun } from "mxdraw";
export class SearchSamePattern {
    /** 识别图元数 */
    private objectCount: number = 0;
    /** 选择图形集合 Map<className,[Ent]>*/
    private selectObjects: any;
    private dTol = 0.000001;
    /**
     * pt1:左下角
     * pt2:右上角
     * pt3:左上角
     * pt4:右下角
     */
    private pt1: McGePoint3d;
    private pt2: McGePoint3d;
    private pt3: McGePoint3d;
    private pt4: McGePoint3d;//包围盒大小
    private pl: McDbPolyline;
    /** 识别图形类名集合 [string] */
    private classNames: any
    /** 识别图形图片地址 */
    private patternImgUrl: String
    /** 识别对象详情  Map<ClassName,[{}]>*/
    private objectsDetails: any = {};
    // 下列为识别结果数据
    /** 识别后的图形位置数组集合 */;
    private graphBoxsPos: any[] = [];
    private formPt: McGePoint3d;
    private toPt: McGePoint3d;
    /** 点精度值 */
    private dTolPt: any;
    /** 识别后图形列表 */
    private patternList: any = {};
    /** 选择的图形集合 */
    public setSelectset(ss: MxCADSelectionSet): Promise<String> {
        if (!ss?.count()) return;
        const mxcad = MxCpp.getCurrentMxCAD();
        // 获取当前图纸的空间块表记录包围盒
        const { maxPt, minPt } = mxcad.getDatabase().currentSpace.getBoundingBox();
        const currentDrawOrder = mxcad.getDatabase().currentSpace.getMinMaxDrawOrder()
        const n = MxFun.screenCoordLong2Doc(Math.abs(maxPt.x - minPt.x));
        minPt.x -= n; minPt.y -= n; maxPt.x += n; maxPt.y += n;
        let points = new McGePoint3dArray();
        points.append(minPt);
        points.append(new McGePoint3d(minPt.x, maxPt.y, 0));
        points.append(new McGePoint3d(maxPt.x, maxPt.y, 0));
        points.append(new McGePoint3d(maxPt.x, minPt.y, 0));
        this.objectCount = ss.count();
        // 获取遮罩层drawOrder
        let wipeout = new McDbWipeout
        wipeout.setVertices(points);
        const wipeoutId = mxcad.drawEntity(wipeout);
        const e = wipeoutId.getMcDbEntity();
        e.drawOrder = currentDrawOrder.maxDrawOrder + 1;
        this.selectObjects = {};
        const oldDrawOder = [];
        ss.forEach(id => {
            const ent = id.getMcDbEntity();
            /** 记录识别图形的信息 */
            if (!this.selectObjects[ent.objectName]) this.selectObjects[ent.objectName] = [];
            this.selectObjects[ent.objectName].push(ent);
            if (ent.objectName === 'McDbLine') {
                if (!this.objectsDetails['McDbLine']) this.objectsDetails['McDbLine'] = [];
                this.objectsDetails['McDbLine'].push({ entity: ent, length: (ent as McDbLine).getLength().val });
            } else if (ent.objectName === 'McDbArc') {
                if (!this.objectsDetails['McDbArc']) this.objectsDetails['McDbArc'] = [];
                const length = (ent as McDbArc).getLength().val;
                const { bugle } = this.getBugle((ent as McDbArc), length)
                this.objectsDetails['McDbArc'].push({ entity: ent, length, bugle });
            } else if (ent.objectName === 'McDbCircle') {
                if (!this.objectsDetails['McDbCircle']) this.objectsDetails['McDbCircle'] = [];
                const radius = (ent as McDbCircle).radius;
                this.objectsDetails['McDbCircle'].push({ entity: ent, radius });
            } else if (ent.objectName === 'McDbBlockReference') {
                if (!this.objectsDetails['McDbBlockReference']) this.objectsDetails['McDbBlockReference'] = [];
                const blkName = (ent as McDbBlockReference).blockName;
                this.objectsDetails['McDbBlockReference'].push({ entity: ent, blkName });
            } else if (ent.objectName === 'McDbPolyline') {
                if (!this.objectsDetails['McDbPolyline']) this.objectsDetails['McDbPolyline'] = [];
                const length = (ent as McDbPolyline).getLength().val;
                this.objectsDetails['McDbPolyline'].push({ entity: ent, length });
            }
            /** 渲染顺序 */
            oldDrawOder.push({ obj: ent, drawOrder: ent.drawOrder });
            ent.drawOrder = e.drawOrder + 1;
            const { maxPt, minPt } = ent.getBoundingBox();
            if (!this.pt1 || !this.pt2) {
                this.pt1 = minPt;
                this.pt2 = maxPt;
            } else {
                if (minPt.x < this.pt1.x) this.pt1.x = minPt.x;
                if (minPt.y < this.pt1.y) this.pt1.y = minPt.y;
                if (maxPt.x > this.pt2.x) this.pt2.x = maxPt.x;
                if (maxPt.y > this.pt2.y) this.pt2.y = maxPt.y;
            }
        });
        this.classNames = Object.keys(this.selectObjects);
        /**
         * 计算包围盒其他两个角点
         */
        this.pt3 = new McGePoint3d(this.pt1.x, this.pt2.y);
        this.pt4 = new McGePoint3d(this.pt2.x, this.pt1.y);
        /** 绘制识别图形包围盒 */
        this.pl = new McDbPolyline()
        this.pl.addVertexAt(this.pt1);
        this.pl.addVertexAt(this.pt3);
        this.pl.addVertexAt(this.pt2);
        this.pl.addVertexAt(this.pt4);
        this.pl.isClosed = true;
        const num = MxFun.screenCoordLong2Doc(10);
        this.pt1.x -= num; this.pt1.y -= num; this.pt2.x += num; this.pt2.y += num;
        // 生成预览图
        let w = Math.abs(this.pt1.x - this.pt2.x);
        let h = Math.abs(this.pt1.y - this.pt2.y);
        if (w < 1 || h < 1) return;
        let jpg_width = 300;
        let jpg_height = 240;
        return new Promise<String>((resolve, reject) => {
            MxFun.getCurrentDraw().createCanvasImageData(
                (imageData: String) => {
                    this.patternImgUrl = imageData;
                    // 恢复绘制顺序
                    oldDrawOder.forEach(item => {
                        item.obj.drawOrder = item.drawOrder;
                    })
                    wipeoutId.erase();
                    resolve(imageData)
                },
                {
                    width: jpg_width, // 图片宽
                    height: jpg_height, // 图片高
                    range_pt1: this.pt1.toVector3(), // 截图范围角点1
                    range_pt2: this.pt2.toVector3(), // 截图范围角点2
                }
            );
        });
    };
    // 开始识别图形
    /**
     * 1.查找初始包围盒
     * 2.筛选符合条件的包围盒
     * 3.比较包围盒内的每一个图元与需要识别的图元是否匹配
     */
    public identifyGraphics(corner1?: McGePoint3d, corner2?: McGePoint3d): any {
        /** 记录图形缩略图 */
        this.patternList.patternImgUrl = this.patternImgUrl;
        /**初始化图形位置列表 */
        this.graphBoxsPos.length = 0;
        const mxcad = MxCpp.getCurrentMxCAD();
        this.dTolPt = mxcad.mxdraw.viewCoordLong2Cad(0.5);// 设置精度值
        if (!this.classNames) return;
        const array = this.classNames.map(name => this.selectObjects[name].length);
        const minIndex = array.findIndex(element => element === Math.min(...array));
        const str = this.classNames[minIndex];
        /** 识别块 */
        if (str === 'McDbBlockReference') {
            const refBlk = this.selectObjects['McDbBlockReference'][0].clone() as McDbBlockReference;
            const blkName = refBlk.blockName; // 图块名
            const { position } = this.getBlkMidPt(refBlk);
            this.formPt = position;
            const rotate = refBlk.rotation;
            // 设置图块过滤器
            const filter = new MxCADResbuf([DxfCode.kEntityType, "INSERT"])
            const ss = new MxCADSelectionSet()
            if (corner1 && corner2) {
                // 局部选择
                ss.crossingSelect(corner1.x, corner1.y, corner2.x, corner2.y, filter);
            } else {
                // 全局选择
                ss.allSelect(filter);
            };
            // 筛选出符合条件的块
            const boxs: any[] = [];
            ss.forEach(id => {
                const _blk = id.getMcDbEntity().clone() as McDbBlockReference;
                /** 块名相等=》计算旋转角度=》计算包围盒大小 */
                if (blkName === _blk.blockName) {
                    const _rotate = _blk.rotation;
                    const angle = rotate >= 0 ? _rotate - rotate : rotate - _rotate;
                    const { position: _position, minPt, maxPt } = this.getBlkMidPt(_blk);
                    if (this.classNames.length === 1) {
                        this.toPt = _position;
                        this.identificationBBox(minPt, maxPt, 0)
                    } else {
                        // 平移旋转初始包围盒。计算出最新包围盒的大小
                        const _pl = this.pl.clone() as McDbPolyline;
                        _pl.move(this.formPt, _position);
                        _pl.rotate(_position, angle);
                        let x = [], y = [];
                        for (let i = 0; i < _pl.numVerts(); i++) {
                            const pt = _pl.getPointAt(i).val;
                            x.push(pt.x);
                            y.push(pt.y);
                        }
                        const _minPt = new McGePoint3d(Math.min(...x) - 1, Math.min(...y) - 1);
                        const _maxPt = new McGePoint3d(Math.max(...x) + 1, Math.max(...y) + 1);
                        const res = boxs.filter(item => {
                            let ret1 = _minPt.distanceTo(item.pt1) < this.dTolPt && _maxPt.distanceTo(item.pt2) < this.dTolPt
                            let ret2 = _minPt.distanceTo(item.pt2) < this.dTolPt && _maxPt.distanceTo(item.pt1) < this.dTolPt
                            return ret1 || ret2
                        })
                        if (!res.length) {
                            boxs.push({ pt1: _minPt, pt2: _maxPt });
                            this.toPt = _position;
                            // MxCpp.getCurrentMxCAD().drawLine(_maxPt.x, _maxPt.y, _minPt.x, _minPt.y);
                            this.identificationBBox(_minPt, _maxPt, angle);
                        }
                    }
                }
            });
        }
        /** 识别弧线 */
        else if (str === 'McDbArc') {
            // 识别直线
            const refArc = this.selectObjects['McDbArc'][0].clone() as McDbArc;
            const length = refArc.getLength().val; // 弧线线长度
            // 圆弧凸度
            const { bugle, midPt } = this.getBugle(refArc, length);
            const center = refArc.center;
            const vec = center.sub(midPt);
            // 设置弧线过滤器
            const filter = new MxCADResbuf([DxfCode.kEntityType, "ARC"])
            const ss = new MxCADSelectionSet()
            if (corner1 && corner2) {
                // 局部选择
                ss.crossingSelect(corner1.x, corner1.y, corner2.x, corner2.y, filter);
            } else {
                // 全局选择
                ss.allSelect(filter);
            };
            // 筛选出符合条件的弧线
            const boxs: any[] = [];
            ss.forEach(id => {
                const _arc = id.getMcDbEntity().clone() as McDbArc;
                const _length = _arc.getLength().val;
                const { bugle: _bugle, midPt: _midPt } = this.getBugle(_arc, _length);
                /** 筛选出圆弧凸度与长度相同的弧线*/
                if (Math.abs(_length - length) < this.dTol && Math.abs(_bugle - bugle) < this.dTol) {
                    /** 分两种情况
                     * 1.直接旋转平移得到
                     * 2.镜像得到=》移动到目标位置+旋转角度+镜像翻转=》比较起始点位置
                     */
                    // 平移+旋转
                    const _center = _arc.center;
                    const _vec = _center.sub(_midPt);
                    const angle = _vec.angleTo2(vec, McGeVector3d.kNegateZAxis);
                    // 旋转平移初始包围盒。计算出最新包围盒的大小
                    const _pl = this.pl.clone() as McDbPolyline;
                    _pl.move(midPt, _midPt);
                    _pl.rotate(_midPt, angle);
                    let x = [], y = [];
                    for (let i = 0; i < _pl.numVerts(); i++) {
                        const pt = _pl.getPointAt(i).val;
                        x.push(pt.x);
                        y.push(pt.y);
                    }
                    const _minPt = new McGePoint3d(Math.min(...x) - 1, Math.min(...y) - 1);
                    const _maxPt = new McGePoint3d(Math.max(...x) + 1, Math.max(...y) + 1);
                    const res = boxs.filter(item => {
                        let ret1 = _minPt.distanceTo(item.pt1) < this.dTolPt && _maxPt.distanceTo(item.pt2) < this.dTolPt
                        let ret2 = _minPt.distanceTo(item.pt2) < this.dTolPt && _maxPt.distanceTo(item.pt1) < this.dTolPt
                        let ret3 = _midPt.distanceTo(item.midPt) < this.dTolPt
                        return (ret1 || ret2) && ret3
                    })
                    if (!res.length) {
                        boxs.push({ pt1: _minPt, pt2: _maxPt, midPt: _midPt });
                        this.toPt = _midPt;
                        this.formPt = midPt;
                        this.identificationBBox(_minPt, _maxPt, angle);
                    }
                }
            });
        }
        /** 识别直线 */
        else if (str === 'McDbLine') {
            // 识别直线
            const refLine = this.selectObjects['McDbLine'][0].clone() as McDbLine;
            const length = refLine.getLength().val; // 直线长度
            const vec = refLine.endPoint.sub(refLine.startPoint); // 直线角度
            // 设置直线过滤器
            const filter = new MxCADResbuf([DxfCode.kEntityType, "LINE"])
            const ss = new MxCADSelectionSet()
            if (corner1 && corner2) {
                // 局部选择
                ss.crossingSelect(corner1.x, corner1.y, corner2.x, corner2.y, filter);
            } else {
                // 全局选择
                ss.allSelect(filter);
            };
            // 筛选出符合条件的直线
            const lineArr: McDbLine[] = [];
            ss.forEach(id => {
                const line = id.getMcDbEntity().clone() as McDbLine;
                const _length = line.getLength().val;
                /**
                 * 1.未旋转
                 * 2.旋转过
                 */
                if (Math.abs(_length - length) < this.dTol) {
                    lineArr.push(line);
                }
            });
            // 筛选出符合条件的直线后,根据包围盒范围再次筛选出符合条件的直线组合
            const boxs: any[] = [];
            if (lineArr.length > 0) {
                lineArr.forEach((item) => {
                    /**
                     * 将要识别的图形进行平移+旋转到目标位置
                     */
                    const ptArr = [item.startPoint, item.endPoint];

                    ptArr.forEach((point, index) => {
                        const _line = refLine.clone() as McDbLine;
                        _line.move(refLine.startPoint, point);
                        const _vec = ptArr[1 - index].sub(point);
                        const angle = _vec.angleTo2(vec, McGeVector3d.kNegateZAxis);
                        _line.rotate(point, angle)
                        const pt = _line.endPoint;
                        const _pl = this.pl.clone() as McDbPolyline;
                        _pl.move(refLine.startPoint, point);
                        _pl.rotate(point, angle);
                        const _refBoxPt1 = _pl.getPointAt(0).val;
                        const _refBoxPt2 = _pl.getPointAt(1).val;
                        const refVec1 = _refBoxPt1.sub(_line.startPoint);
                        const refVec2 = _refBoxPt2.sub(_line.startPoint);
                        if (pt.distanceTo(ptArr[1 - index]) < this.dTolPt && refVec1.isEqualTo(_refBoxPt1.sub(point)) && refVec2.isEqualTo(_refBoxPt2.sub(point))) {
                            let x = [], y = [];
                            for (let i = 0; i < _pl.numVerts(); i++) {
                                const pt = _pl.getPointAt(i).val;
                                x.push(pt.x);
                                y.push(pt.y);
                            }
                            const _minPt = new McGePoint3d(Math.min(...x) - 1, Math.min(...y) - 1);
                            const _maxPt = new McGePoint3d(Math.max(...x) + 1, Math.max(...y) + 1);
                            const res = boxs.filter(item => {
                                let r1 = _minPt.distanceTo(item.pt1) < this.dTolPt && _maxPt.distanceTo(item.pt2) < this.dTolPt
                                let r2 = _minPt.distanceTo(item.pt2) < this.dTolPt && _maxPt.distanceTo(item.pt1) < this.dTolPt
                                return r1 || r2
                            })
                            if (!res.length) {
                                boxs.push({ pt1: _minPt, pt2: _maxPt });
                                this.toPt = point;
                                this.formPt = refLine.startPoint;
                                // MxCpp.getCurrentMxCAD().drawLine(_maxPt.x, _maxPt.y, _minPt.x, _minPt.y);
                                this.identificationBBox(_minPt, _maxPt, angle);
                            }
                        }
                    })
                })
            };
        }
        /** 识别圆 */
        else if (str === 'McDbCircle') {
            const refCricle = this.selectObjects['McDbCircle'][0].clone() as McDbCircle;
            const radius = refCricle.radius; // 圆半径
            // 设置圆过滤器
            const filter = new MxCADResbuf([DxfCode.kEntityType, "CIRCLE"])
            const ss = new MxCADSelectionSet()
            if (corner1 && corner2) {
                // 局部选择
                ss.crossingSelect(corner1.x, corner1.y, corner2.x, corner2.y, filter);
            } else {
                // 全局选择
                ss.allSelect(filter);
            };
            // 筛选出符合条件的圆
            ss.forEach(id => {
                const _circle = id.getMcDbEntity().clone() as McDbCircle;
                const _radius = _circle.radius;
                /** 筛选出圆半径相同的圆*/
                if (Math.abs(_radius - radius) < this.dTol) {
                    const _center = _circle.center;
                    this.toPt = _center;
                    this.formPt = refCricle.center;
                    // 平移初始包围盒。计算出最新包围盒的大小
                    const _pl = this.pl.clone() as McDbPolyline;
                    _pl.move(this.formPt, this.toPt);
                    let x = [], y = [];
                    for (let i = 0; i < _pl.numVerts(); i++) {
                        const pt = _pl.getPointAt(i).val;
                        x.push(pt.x);
                        y.push(pt.y);
                    }
                    const _minPt = new McGePoint3d(Math.min(...x) - 1, Math.min(...y) - 1);
                    const _maxPt = new McGePoint3d(Math.max(...x) + 1, Math.max(...y) + 1);
                    // MxCpp.getCurrentMxCAD().drawLine(_maxPt.x, _maxPt.y, _minPt.x, _minPt.y);
                    this.identificationBBox(_minPt, _maxPt, 0);
                }
            });
        }
        /** 识别多段线 */
        else if (str === 'McDbPolyline') {
            /** 长度+顶点数+顶点对应的凸度相等=》旋转+平移后的顶点相等+有凸度线段的中点相等*/
            const refPoly = this.selectObjects['McDbPolyline'][0].clone() as McDbPolyline;
            const length = refPoly.getLength().val;
            const { lengthArr, bugleArr, vertNum, vec, point } = this.getPlDetails(refPoly);
            // 设置多段线过滤器
            const filter = new MxCADResbuf([DxfCode.kEntityType, "LWPOLYLINE"])
            const ss = new MxCADSelectionSet()
            if (corner1 && corner2) {
                // 局部选择
                ss.crossingSelect(corner1.x, corner1.y, corner2.x, corner2.y, filter);
            } else {
                // 全局选择
                ss.allSelect(filter);
            };
            // 筛选出符合条件的多段线
            const boxs: any[] = [];
            ss.forEach(id => {
                const _poly = id.getMcDbEntity().clone() as McDbPolyline;
                const _length = _poly.getLength().val;
                /** 筛选 长度+顶点数+顶点对应的凸度 相同的多段线*/
                if (Math.abs(_length - length) < this.dTol && _poly.isClosed === refPoly.isClosed) {
                    const { lengthArr: _lengthArr, bugleArr: _bugleArr, vertNum: _vertNum, vec: _vec, point: _point } = this.getPlDetails(_poly);
                    const revBugleArr = _bugleArr.map(item => item === 0 ? item : -item);
                    // 全等
                    const r1 = lengthArr.toString() === _lengthArr.toString() && bugleArr.toString() === _bugleArr.toString();
                    let r2 = false;
                    if (!r1) {
                        // 反向
                        r2 = lengthArr.toString() === [..._lengthArr].reverse().toString() && bugleArr.toString() === [...revBugleArr].reverse().toString();
                    }
                    const r3 = vertNum === _vertNum;
                    // 镜像
                    const r4 = lengthArr.toString() === _lengthArr.toString() && bugleArr.toString() === [...revBugleArr].reverse().toString();
                    if ((r1 || r2 || r4) && r3) {
                        const poly = refPoly.clone() as McDbPolyline;
                        const angle1 = vec.angleTo2(McGeVector3d.kXAxis, McGeVector3d.kNegateZAxis);
                        // 如果是反向则方向取反
                        const angle2 = (r2 ? _vec.negate() : _vec).angleTo2(McGeVector3d.kXAxis, McGeVector3d.kNegateZAxis);
                        const angle = angle2 - angle1;
                        poly.move(point, _point);
                        poly.rotate(_point, angle);
                        poly.trueColor = new McCmColor(255, 0, 0);
                        let num = 0;
                        for (let i = 0; i < vertNum; i++) {
                            const pt = poly.getPointAt(i).val;
                            const width = poly.getWidthsAt(i);
                            const _pt = r2 ? _poly.getPointAt(vertNum - 1 - i).val : _poly.getPointAt(i).val;
                            const _width = r2 ? _poly.getWidthsAt(vertNum - 1 - i) : _poly.getWidthsAt(i);
                            if (pt.distanceTo(_pt) < this.dTolPt && width.val1 === _width.val1 && width.val2 === _width.val2) {
                                num += 1
                            } else {
                                // 两个点且反向的情况
                                if (vertNum === 2 && i === 0) {
                                    const _pt1 = _poly.getPointAt(0).val;
                                    const _pt2 = _poly.getPointAt(1).val;
                                    const pt2 = poly.getPointAt(1).val;
                                    const _width = _poly.getWidthsAt(0);
                                    if (pt2.distanceTo(_pt2) < this.dTolPt && pt.distanceTo(_pt1) < this.dTolPt && width.val1 === _width.val2 && width.val2 === _width.val1) {
                                        num += 2;
                                    }
                                }
                            }

                        };
                        if (num === vertNum) {
                            // 旋转平移初始包围盒。计算出最新包围盒的大小
                            const _pl = this.pl.clone() as McDbPolyline;
                            _pl.move(point, _point);
                            _pl.rotate(_point, angle);
                            let x = [], y = [];
                            for (let i = 0; i < _pl.numVerts(); i++) {
                                const pt = _pl.getPointAt(i).val;
                                x.push(pt.x);
                                y.push(pt.y);
                            }
                            const _minPt = new McGePoint3d(Math.min(...x) - 1, Math.min(...y) - 1);
                            const _maxPt = new McGePoint3d(Math.max(...x) + 1, Math.max(...y) + 1);
                            const res = boxs.filter(item => {
                                let ret1 = _minPt.distanceTo(item.pt1) < this.dTolPt && _maxPt.distanceTo(item.pt2) < this.dTolPt
                                let ret2 = _minPt.distanceTo(item.pt2) < this.dTolPt && _maxPt.distanceTo(item.pt1) < this.dTolPt
                                return ret1 || ret2
                            })
                            if (!res.length) {
                                boxs.push({ pt1: _minPt, pt2: _maxPt });
                                this.toPt = _point;
                                this.formPt = point;
                                // MxCpp.getCurrentMxCAD().drawLine(_maxPt.x, _maxPt.y, _minPt.x, _minPt.y);
                                this.identificationBBox(_minPt, _maxPt, angle);
                            }
                        }
                    }
                }
            });
        }
        /** 返回识别列表 */
        return this.patternList;
    }
    // 计算块中心点
    private getBlkMidPt = (blkRef: McDbBlockReference) => {
        const { minPt, maxPt } = blkRef.getBoundingBox();
        const pt = minPt.clone().addvec(maxPt.sub(minPt).normalize().mult(maxPt.distanceTo(minPt) / 2))
        return { position: pt, minPt, maxPt }
    }
    // 计算凸度
    private getBugle = (arc: McDbArc, length: number) => {
        const midPt = arc.getPointAtDist(length / 2).val;
        const bugle = MxCADUtility.calcBulge(arc.getPointAtDist(0).val, midPt, arc.getPointAtDist(length).val).val;
        return { bugle, midPt }
    }
    // 计算多段线的每一段线的长度和凸度
    private getPlDetails = (pl: McDbPolyline) => {
        const vertNum = pl.numVerts();
        const lengthArr: number[] = [];
        const bugleArr: number[] = [];
        let point1: McGePoint3d, point2: McGePoint3d;
        for (let i = 0; i < vertNum; i++) {
            if (i < vertNum - 1) {
                const p1 = pl.getPointAt(i).val;
                const p2 = pl.getPointAt(i + 1).val;
                const length = pl.getDistAtPoint(p2).val - pl.getDistAtPoint(p1).val;
                const bugle = pl.getBulgeAt(i);
                lengthArr.push(Number(length.toFixed(6)));
                bugleArr.push(Number(bugle.toFixed(6)));
                if (i === 0) {
                    point1 = p1;
                }
                if (i === vertNum - 2) {
                    point2 = p2;
                }
            }
        };
        const vec = point2.sub(point1)// 多段线角度
        const point = point1.clone().addvec(point2.sub(point1).normalize().mult(point2.distanceTo(point1) / 2))
        return { lengthArr, bugleArr, vertNum, vec, point }
    }
    // 将找到的实体数组与需要识别的实体数组比对
    private comparisonPhysical = (objects: any, maxPt: McGePoint3d, minPt: McGePoint3d, angle: number): any => {
        const calssNames = Object.keys(this.selectObjects);
        if (!calssNames) return;
        let num = 0;
        if (calssNames.includes('McDbLine')) {
            let ents = objects['McDbLine'];
            const lineObjects = this.objectsDetails['McDbLine'];
            for (let i = 0; i < lineObjects.length; i++) {
                const element = lineObjects[i];
                let _line = (element.entity as McDbLine).clone() as McDbLine;
                _line.move(this.formPt, this.toPt);
                _line.rotate(this.toPt, angle);
                const indexArr: number[] = [];
                const mLineArr = ents.filter((item: McDbLine, index: number) => {
                    if (Math.abs(element.length - item.getLength().val) < this.dTol) {
                        let r1 = item.startPoint.distanceTo(_line.startPoint) < this.dTolPt && item.endPoint.distanceTo(_line.endPoint) < this.dTolPt;
                        let r2 = item.startPoint.distanceTo(_line.endPoint) < this.dTolPt && item.endPoint.distanceTo(_line.startPoint) < this.dTolPt;
                        if (r1 || r2) indexArr.push(index);
                        return r1 || r2;
                    }
                });
                if (mLineArr.length > 0) {
                    num += 1;
                    ents.splice(indexArr[0], 1);
                    ents = [...ents];
                } else {
                    break;
                }
            }
        };
        if (calssNames.includes('McDbArc')) {
            let ents = objects['McDbArc'];
            const arcObjects = this.objectsDetails['McDbArc'];
            for (let i = 0; i < arcObjects.length; i++) {
                const element = arcObjects[i];
                let _arc = (element.entity as McDbArc).clone() as McDbArc;
                _arc.move(this.formPt, this.toPt);
                _arc.rotate(this.toPt, angle);
                const startPoint = _arc.getPointAtDist(0).val;
                const endPoint = _arc.getPointAtDist(element.length).val;
                const indexArr: number[] = [];
                const mArcArr = ents.filter((item: McDbArc, index: number) => {
                    const _length = item.getLength().val;
                    const { bugle: _bugle } = this.getBugle(item, _length)
                    if (Math.abs(element.length - item.getLength().val) < this.dTol && Math.abs(_bugle - element.bugle) < this.dTol) {
                        const _startPoint = item.getPointAtDist(0).val;
                        const _endPoint = item.getPointAtDist(_length).val;
                        let r1 = startPoint.distanceTo(_startPoint) < this.dTolPt && endPoint.distanceTo(_endPoint) < this.dTolPt;
                        let r2 = startPoint.distanceTo(_endPoint) < this.dTolPt && endPoint.distanceTo(_startPoint) < this.dTolPt;
                        if (r1 || r2) {
                            indexArr.push(index);
                        }
                        return r1 || r2;
                    }
                });
                if (mArcArr.length > 0) {
                    num += 1;
                    ents.splice(indexArr[0], 1);
                    ents = [...ents];
                } else {
                    break;
                }
            }
        };
        if (calssNames.includes('McDbCircle')) {
            let ents = objects['McDbCircle'];
            const circleObjects = this.objectsDetails['McDbCircle'];
            for (let i = 0; i < circleObjects.length; i++) {
                const element = circleObjects[i];
                let _circle = (element.entity as McDbCircle).clone() as McDbCircle;
                _circle.move(this.formPt, this.toPt);
                _circle.rotate(this.toPt, angle);
                const center = _circle.center;
                const radius = _circle.radius;
                const indexArr: number[] = [];
                const mCiecleArr = ents.filter((item: McDbCircle, index: number) => {
                    const _center = item.center;
                    const _radius = item.radius;
                    const r = Math.abs(_radius - radius) < this.dTol && center.distanceTo(_center) < this.dTolPt;
                    if (r) {
                        indexArr.push(index)
                    }
                    return r;
                });
                if (mCiecleArr.length > 0) {
                    num += 1;
                    ents.splice(indexArr[0], 1);
                    ents = [...ents];
                } else {
                    break;
                }
            }
        };
        if (calssNames.includes('McDbBlockReference')) {
            /** 平移+旋转=>比对包围盒大小+块名字 */
            let ents = objects['McDbBlockReference'];
            const blkObjects = this.objectsDetails['McDbBlockReference'];
            for (let i = 0; i < blkObjects.length; i++) {
                const element = blkObjects[i];
                let _blk = (element.entity as McDbBlockReference).clone() as McDbBlockReference;
                _blk.move(this.formPt, this.toPt);
                _blk.rotate(this.toPt, angle);
                const blkName = _blk.blockName;
                const { minPt: blkMinPt, maxPt: blkMaxPt } = this.getBlkMidPt(_blk);
                const indexArr: number[] = [];
               const mArcArr = ents.filter((item: McDbBlockReference, index: number) => {
                    const _blkName = item.blockName;
                    if (_blkName === blkName) {
                        if (this.classNames.length === 1) {
                            indexArr.push(index);
                            return true
                        } else {
                            const { minPt: _blkMinPt, maxPt: _blkMaxPt } = this.getBlkMidPt(item);
                            let r1 = blkMinPt.distanceTo(_blkMinPt) < this.dTolPt && blkMaxPt.distanceTo(_blkMaxPt) < this.dTolPt;
                            if (r1) {
                                indexArr.push(index);
                            }
                            return r1
                        }
                    }
                });
                if (mArcArr.length > 0) {
                    num += 1;
                    ents.splice(indexArr[0], 1);
                    ents = [...ents];
                } else {
                    return;
                }
            }
        }
        if (calssNames.includes('McDbPolyline')) {
            /** 平移+旋转=>比对凸度+点位置 */
            let ents = objects['McDbPolyline'];
            const plObjects = this.objectsDetails['McDbPolyline'];
            for (let i = 0; i < plObjects.length; i++) {
                const element = plObjects[i];
                let _poly = (element.entity as McDbPolyline).clone() as McDbPolyline;
                _poly.move(this.formPt, this.toPt);
                _poly.rotate(this.toPt, angle);
                const { lengthArr, bugleArr, vertNum } = this.getPlDetails(_poly);
                const indexArr: number[] = [];
                const mPlArr = ents.filter((item: McDbPolyline, index: number) => {
                    const _length = item.getLength().val;
                    if (Math.abs(_length - element.length) < this.dTol && _poly.isClosed === _poly.isClosed) {
                        const { lengthArr: _lengthArr, bugleArr: _bugleArr, vertNum: _vertNum } = this.getPlDetails(item);
                        const revBugleArr = _bugleArr.map(item => item === 0 ? item : -item);
                        const r1 = lengthArr.toString() === _lengthArr.toString() && bugleArr.toString() === _bugleArr.toString();
                        let r2 = false;
                        if (!r1) {
                            r2 = lengthArr.toString() === [..._lengthArr].reverse().toString() && bugleArr.toString() === [...revBugleArr].reverse().toString();
                        }
                        const r3 = vertNum === _vertNum;
                        if ((r1 || r2) && r3) {
                            let _num = 0;
                            for (let i = 0; i < vertNum; i++) {
                                const pt = _poly.getPointAt(i).val;
                                const width = _poly.getWidthsAt(i);
                                const _pt = r2 ? item.getPointAt(vertNum - 1 - i).val : item.getPointAt(i).val;
                                const _width = r2 ? item.getWidthsAt(vertNum - 1 - i) : item.getWidthsAt(i);
                                if (pt.distanceTo(_pt) < this.dTolPt && width.val1 === _width.val1 && width.val2 === _width.val2) {
                                    _num += 1
                                } else {
                                    // 两个点且反向的情况
                                    if (vertNum === 2 && i === 0) {
                                        const _pt1 = item.getPointAt(0).val;
                                        const _pt2 = item.getPointAt(1).val;
                                        const _width = item.getWidthsAt(0);
                                        const pt2 = _poly.getPointAt(1).val;
                                        if (pt2.distanceTo(_pt2) < this.dTolPt && pt.distanceTo(_pt1) < this.dTolPt && width.val1 === _width.val2 && width.val2 === _width.val1) {
                                           _num += 2;
                                        }
                                    }
                                }
                            };
                            if (_num === vertNum) {
                                indexArr.push(index);
                            }
                            return _num === vertNum;
                        }
                    }
                });
                if (mPlArr.length > 0) {
                    num += 1;
                    ents.splice(indexArr[0], 1);
                    ents = [...ents];
                } else {
                    break;
                }
            }
        }
        if (num === this.objectCount) {
            // 匹配成功
            const pt = minPt.clone().addvec(maxPt.clone().sub(minPt).normalize().mult(minPt.distanceTo(maxPt) / 2));
            const res = this.graphBoxsPos.filter(point => pt.distanceTo(point) < this.dTolPt);
            if (!res.length) {
                this.graphBoxsPos.push(pt)
            }
        };
        this.patternList.graphBoxsPos = [...this.graphBoxsPos];
    }
    // 识别包围盒是否符合要求
    private identificationBBox = (minPt: McGePoint3d, maxPt: McGePoint3d, angle: number): any => {
        const _ss = new MxCADSelectionSet()
        _ss.crossingSelect(minPt.x, minPt.y, maxPt.x, maxPt.y);
        const boxEntity = {};
        _ss.forEach(id => {
            const ent = id.getMcDbEntity();
            if (!boxEntity[ent.objectName]) boxEntity[ent.objectName] = [];
            boxEntity[ent.objectName].push(ent);
        });
        let r = this.classNames.filter(name => boxEntity[name] && this.selectObjects[name].length <= boxEntity[name].length);
        if (r.length === this.classNames.length) {
            this.comparisonPhysical(boxEntity, maxPt, minPt, angle);
        }
    }
};

调用 SearchSamePattern 类,实现图形识别功能,代码如下:

代码语言:txt
复制
/** 获取需要识别的图形 */
const getIdentificationPattern = async () => {
    // 获取需要识别的图形
    const ss = new MxCADSelectionSet();// 选择集
    const filter = new MxCADResbuf([DxfCode.kEntityType, "LINE,ARC,CIRCLE,LWPOLYLINE,INSERT"])
    if (!await ss.userSelect("请点击左键或拉框选择需要识别的图形:", filter)) return;
    if (ss.count() == 0) return;
    // 搜索图形
    const searchPattern = new SearchSamePattern();
    // 搜索图形简图地址
    const patternImgUrl = await searchPattern.setSelectset(ss);
    if (!patternImgUrl.value) return;
    // 获取识别结果
    const searchList = searchPattern.identifyGraphics();
    console.log(searchList);
}

原创声明:本文系作者授权腾讯云开发者社区发表,未经许可,不得转载。

如有侵权,请联系 cloudcommunity@tencent.com 删除。

原创声明:本文系作者授权腾讯云开发者社区发表,未经许可,不得转载。

如有侵权,请联系 cloudcommunity@tencent.com 删除。

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  • 前言
  • 图形识别步骤
  • 功能开发
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