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社区首页 >问答首页 >UICollectionViewCell抖动

UICollectionViewCell抖动
EN

Stack Overflow用户
提问于 2012-12-25 04:51:52
回答 5查看 7.6K关注 0票数 28

我已经创建了一个UICollectionView,并希望所有的单元格都像iPhone上跳板的编辑模式一样摇动。我有自定义的单元格,所以我假设它会放在其中,但不知道它是如何实现的。谢谢。

代码语言:javascript
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#define degreesToRadians(x) (M_PI * (x) / 180.0)
#define kAnimationRotateDeg 0.5
#define kAnimationTranslateX 1.0
#define kAnimationTranslateY 1.0

//startJiggling

int count = 1;
CGAffineTransform leftWobble = CGAffineTransformMakeRotation(degreesToRadians( kAnimationRotateDeg * (count%2 ? +1 : -1 ) ));
CGAffineTransform rightWobble = CGAffineTransformMakeRotation(degreesToRadians( kAnimationRotateDeg * (count%2 ? -1 : +1 ) ));
CGAffineTransform moveTransform = CGAffineTransformTranslate(rightWobble, -kAnimationTranslateX, -kAnimationTranslateY);
CGAffineTransform conCatTransform = CGAffineTransformConcat(rightWobble, moveTransform);

    self.transform = leftWobble;  // starting point

    [UIView animateWithDuration:0.1
                          delay:(count * 0.08)
                        options:UIViewAnimationOptionAllowUserInteraction | UIViewAnimationOptionRepeat | UIViewAnimationOptionAutoreverse
                     animations:^{ self.transform = conCatTransform; }
                     completion:nil];
EN

回答 5

Stack Overflow用户

回答已采纳

发布于 2012-12-25 06:43:34

如果您将代码放在自定义单元格中名为startJiggling的方法中,则可以在控制器中调用此方法:

[self.collectionView.visibleCells makeObjectsPerformSelector:@selector(startJiggling)];

这确保了所有可见的单元格都将开始抖动。

然后,我还设置了一些标志,指示您的单元格应该抖动并在collectionView:cellForItemAtIndexPath:中进行测试。如果是,那么调用你的方法。

票数 14
EN

Stack Overflow用户

发布于 2019-05-30 22:58:35

像这样简单的Swift 5

在你的UICollectionViewCell中输入这两个函数,并在你想要动画/停止的时候调用它,例如: cell render

代码语言:javascript
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func shake() {
    let shakeAnimation = CABasicAnimation(keyPath: "transform.rotation")
    shakeAnimation.duration = 0.05
    shakeAnimation.repeatCount = 2
    shakeAnimation.autoreverses = true
    let startAngle: Float = (-2) * 3.14159/180
    let stopAngle = -startAngle
    shakeAnimation.fromValue = NSNumber(value: startAngle as Float)
    shakeAnimation.toValue = NSNumber(value: 3 * stopAngle as Float)
    shakeAnimation.autoreverses = true
    shakeAnimation.duration = 0.15
    shakeAnimation.repeatCount = 10000
    shakeAnimation.timeOffset = 290 * drand48()

    let layer: CALayer = self.layer
    layer.add(shakeAnimation, forKey:"shaking")
}

func stopShaking() {
    let layer: CALayer = self.layer
    layer.removeAnimation(forKey: "shaking")
}

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票数 5
EN

Stack Overflow用户

发布于 2015-11-06 05:54:59

如果任何人对如何在Swift 2.0中做到这一点感到好奇,下面应该是一个很好的起点。

代码语言:javascript
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let animationRotateDegres: CGFloat = 0.5
let animationTranslateX: CGFloat = 1.0
let animationTranslateY: CGFloat = 1.0
let count: Int = 1

func wobble() {
    let leftOrRight: CGFloat = (count % 2 == 0 ? 1 : -1)
    let rightOrLeft: CGFloat = (count % 2 == 0 ? -1 : 1)
    let leftWobble: CGAffineTransform = CGAffineTransformMakeRotation(degreesToRadians(animationRotateDegres * leftOrRight))
    let rightWobble: CGAffineTransform = CGAffineTransformMakeRotation(degreesToRadians(animationRotateDegres * rightOrLeft))
    let moveTransform: CGAffineTransform = CGAffineTransformTranslate(leftWobble, -animationTranslateX, -animationTranslateY)
    let conCatTransform: CGAffineTransform = CGAffineTransformConcat(leftWobble, moveTransform)

    transform = rightWobble // starting point

    UIView.animateWithDuration(0.1, delay: 0.08, options: [.AllowUserInteraction, .Repeat, .Autoreverse], animations: { () -> Void in
        self.transform = conCatTransform
        }, completion: nil)
}

func degreesToRadians(x: CGFloat) -> CGFloat {
    return CGFloat(M_PI) * x / 180.0
}

当我想让我的细胞摆动时,我这样做:

代码语言:javascript
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for cell in collectionView.visibleCells() {
        let customCell: MyCustomCell = cell as! MyCustomCell
        customCell.wobble()
    }
票数 4
EN
页面原文内容由Stack Overflow提供。腾讯云小微IT领域专用引擎提供翻译支持
原文链接:

https://stackoverflow.com/questions/14025600

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