我正尝试在Paper.js中渲染一个箭头类型的形状。我已经能够创建渲染箭头尖端的线段,但无法创建完成箭头轮廓的任何其他点。为了我自己的测试目的,它目前只有3条线,但是我需要创建一个可以有填充等的形状,所以我需要能够勾勒出箭头的轮廓,并在鼠标向某个方向拖动时让组动态移动。我需要一支肥箭!
我选择的每个点,尽管是相对于当前矢量的位置,当箭头被操纵时,似乎都会自动旋转。
几天来我的头一直撞在上面,没什么好运气的。
这就是我要做的-
var vectorStart, vector;
var vectorItem = new Group();
onMouseDrag = function (event) {
var arrowLength = 50;
vectorItem.remove();
engaged = true;
vectorStart = view.center;
var end = vectorStart + vector;
vector = event.point - vectorStart;
console.log('arrow pointer location: ' + event.point);
var vectorArrow = vector.normalize(arrowLength);
vectorItem = new Group([
new Path([vectorStart, end]),
new Path([
end + vectorArrow.rotate(120),
end,
end + vectorArrow.rotate(-120),
]),
]);
vectorItem.strokeWidth = 1;
vectorItem.strokeColor = 'black';
this.onMouseUp = function() {
vectorItem.remove();
}
}
这是包含我的代码的a link to a Sketch。
我不理解的是如何在生成箭头的路径中添加点来创建形状。一切似乎都是按自己的方式旋转的,并没有按照我需要的方式运行。
任何帮助都是最好的!
发布于 2018-09-21 18:35:18
绘制箭头轮廓的简单方法是将3个矩形组合在一起。
Paper.js
允许您使用Path.unite()方法来执行此操作。
下面是绘图算法的概述
这是一个演示我的解决方案的Sketch。
//
// CONSTANTS
//
// user defined
var STROKE_WIDTH = 40;
var HEAD_LENGTH = 300;
var STYLE = {
fillColor : 'orange',
strokeColor: 'black',
strokeWidth: 5
};
// computed
var WIDTH = STROKE_WIDTH * 2;
var DIAGONAL = Math.sqrt(Math.pow(STROKE_WIDTH * 2, 2) * 2);
//
// METHODS
//
/**
* Draws an arrow between two points.
* For simplicity sake, arrow is drawn horizontally at origin first
* then it is moved and rotated according to start / end points.
* It is composed of 3 rectangles which are united into a single shape.
* @param {Point} start
* @param {Point} end
*/
function drawArrow(start, end)
{
// calculate distance between points
var distance = start.getDistance(end);
// make sure it is not lower than diagonal
if (distance < DIAGONAL)
{
distance = DIAGONAL;
}
// draw rectangles
var directionRectangle = new Path.Rectangle(new Point(0, -STROKE_WIDTH), new Point(distance - DIAGONAL, STROKE_WIDTH));
var topRectangle = new Path.Rectangle(new Point(0, -STROKE_WIDTH), new Point(HEAD_LENGTH, STROKE_WIDTH));
// move top rectangle to the right
topRectangle.translate(directionRectangle.bounds.rightCenter - topRectangle.bounds.rightCenter + [ WIDTH, 0 ]);
// make bottom rectangle by cloning top one
var bottomRectangle = topRectangle.clone();
// offset top and bottom rectangles
topRectangle.position -= [ 0, STROKE_WIDTH ];
bottomRectangle.position += [ 0, STROKE_WIDTH ];
// rotate then to form arrow head
topRectangle.rotate(45, topRectangle.bounds.bottomRight - [ WIDTH, 0 ]);
bottomRectangle.rotate(-45, bottomRectangle.bounds.topRight - [ WIDTH, 0 ]);
// join the 3 rectangles into one path
var arrow = directionRectangle.unite(topRectangle).unite(bottomRectangle);
// move and rotate this path to fit start / end positions
arrow.translate(start - directionRectangle.bounds.leftCenter);
arrow.rotate((end - start).angle, start);
// apply custom styling
arrow.style = STYLE;
// remove construction items
directionRectangle.remove();
topRectangle.remove();
bottomRectangle.remove();
}
function onMouseDrag(event)
{
// clear canvas
project.clear();
// draw arrow according to mouse position
drawArrow(event.downPoint, event.point);
}
//
// INIT
//
// display instructions
new PointText({
point : view.center,
justification: 'center',
content : 'Draw arrow by dragging and dropping with your mouse.'
});
发布于 2018-09-22 06:41:07
下面是一些创建箭头的代码。该对象使用鼠标按下的点进行初始化,并在鼠标被拖动到的点处使用尖端绘制一个箭头。
function Arrow (mouseDownPoint) {
this.start = mouseDownPoint;
this.headLength = 20;
this.tailLength = 9;
this.headAngle = 35;
this.tailAngle = 110
}
Arrow.prototype.draw = function (point) {
var end = point;
var arrowVec = this.start.subtract(end);
// parameterize {headLength: 20, tailLength: 6, headAngle: 35, tailAngle: 110}
// construct the arrow
var arrowHead = arrowVec.normalize(this.headLength);
var arrowTail = arrowHead.normalize(this.tailLength);
var p3 = end; // arrow point
var p2 = end.add(arrowHead.rotate(-this.headAngle)); // leading arrow edge angle
var p4 = end.add(arrowHead.rotate(this.headAngle)); // ditto, other side
var p1 = p2.add(arrowTail.rotate(this.tailAngle)); // trailing arrow edge angle
var p5 = p4.add(arrowTail.rotate(-this.tailAngle)); // ditto
// specify all but the last segment, closed does that
this.path = new paper.Path(this.start, p1, p2, p3, p4, p5);
this.path.closed = true;
this.path.strokeWidth = 1
this.path.strokColor = 'black'
this.path.fillColor = 'black'
return this.path
}
我喜欢锥形的尾巴,但你可以通过摆弄构造函数的长度来摆脱它。
这是一个带有鼠标处理的sketch
https://stackoverflow.com/questions/51138809
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