我尝试使用pynput
来获取实时键盘输入,但在autorepeat中调用了on_press函数。
示例代码:
#!/usr/bin/env python3
import sys
import numpy as np
import sounddevice as sd
from pynput import keyboard
frequency = []
def on_press(key):
global frequency
try:
print(key.vk)
if key.char == "q":
frequency.append(440)
elif key.char == "w":
frequency.append(880)
except AttributeError:
pass
def on_release(key):
global frequency
if key == keyboard.Key.esc:
# Stop listener
print("Press Enter")
return False
elif key.char == "q":
frequency.remove(440)
elif key.char == "w":
frequency.remove(880)
listener = keyboard.Listener(
on_press=on_press,
on_release=on_release,
suppress = True)
listener.start()
start_idx = 0
def callback(outdata, frames, time, status):
if status:
print(status, file=sys.stderr)
print(frames)
global start_idx
t = (start_idx + np.arange(frames)) / 48000
t = t.reshape(-1, 1)
outdata[:] = 0 * t
if len(frequency) > 0:
print("Playing")
for freq in frequency:
outdata[:] = outdata[:] + 0.2 * np.sin(2 * np.pi * freq * t)
start_idx += frames
try:
with sd.OutputStream(channels=1, callback=callback,
samplerate=48000):
input()
listener.stop()
except Exception as e:
print("Exception")
listener.stop()
exit()
如果运行代码并按住Q
键,键盘自动重复功能将启动并破坏整个侦听器。有没有可以正确处理原始键盘输入的python输入模块?
第二件事是代码经常会使我的Xorg崩溃。我只需运行该脚本几次,Xorg就会宕机。我也不知道为什么。Linux 5.5.2-zen1-1-zen x86_64 GNU/Linux
,X.Org 1.20.7
.
第三件事是声音合成似乎有相当的滞后。回调函数的帧数似乎挂在400左右,在每秒48000个样本的速率下不到10毫秒,但实际的音频反馈感觉像是延迟了几百毫秒。
发布于 2020-02-09 13:31:51
pygame有一个很好的按键监听器,很容易构建一个显示输出的GUI窗口。它在Linux中也能很好地工作:
import pygame
def main_loop():
#code
loopExit = False
while not loopExit:
for event in pygame.event.get():
if event.type == pygame.QUIT:
loopExit = True
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_q:
#code
if event.type == pygame.KEYUP:
if event.key == pygame.K_q:
#code
https://stackoverflow.com/questions/60136768
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