1, 1], [1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1],
[1, 1, 1, 1, 1, 1]] #定义砖块列表...、上中、上右3种情况的碰撞检测
if self.distance < self.radius and self.collision_sign_y == 1 and (...self.closestpoint_bx - self.ball_x, 2) + math.pow(self.closestpoint_by - self.ball_y, 2))
# 球在砖块上左、上中、...上右3种情况的碰撞检测 这个跟球在球拍的上左,上中,上右是一样的类似解析,这就不概述了
if self.distanceb < self.radius and self.collision_sign_by...self.collision_sign_by == 1 and self.collision_sign_bx == 3:
self.move_y = - self.move_y
# 球在砖块下左、下中、