基于Linux的预先创建子进程池的服务器程序设计是一种常见的并发处理模式,旨在提高服务器的性能和响应能力。以下是该设计的基础概念、优势、类型、应用场景以及可能遇到的问题和解决方法。
以下是一个简单的基于Linux的预先创建子进程池的服务器程序示例(使用C语言):
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#define PORT 8080
#define MAX_CLIENTS 10
#define MAX_WORKERS 5
void worker_process(int client_socket) {
char buffer[1024];
int valread = read(client_socket, buffer, sizeof(buffer));
printf("Received: %s\n", buffer);
send(client_socket, "Hello from server", 17, 0);
close(client_socket);
}
int main() {
int server_fd, new_socket;
struct sockaddr_in address;
int addrlen = sizeof(address);
// 创建socket
if ((server_fd = socket(AF_INET, SOCK_STREAM, 0)) == 0) {
perror("socket failed");
exit(EXIT_FAILURE);
}
// 绑定socket
address.sin_family = AF_INET;
address.sin_addr.s_addr = INADDR_ANY;
address.sin_port = htons(PORT);
if (bind(server_fd, (struct sockaddr *)&address, sizeof(address)) < 0) {
perror("bind failed");
exit(EXIT_FAILURE);
}
// 监听
if (listen(server_fd, MAX_CLIENTS) < 0) {
perror("listen");
exit(EXIT_FAILURE);
}
pid_t workers[MAX_WORKERS];
for (int i = 0; i < MAX_WORKERS; i++) {
workers[i] = fork();
if (workers[i] == 0) {
while (1) {
if ((new_socket = accept(server_fd, (struct sockaddr *)&address, (socklen_t*)&addrlen)) < 0) {
perror("accept");
exit(EXIT_FAILURE);
}
worker_process(new_socket);
}
}
}
for (int i = 0; i < MAX_WORKERS; i++) {
wait(NULL);
}
return 0;
}
ulimit
命令限制每个进程的资源使用,或者在代码中动态调整进程池大小。#include <sys/resource.h>
void set_resource_limits() {
struct rlimit rl;
rl.rlim_cur = 1024 * 1024 * 50; // 50 MB
rl.rlim_max = 1024 * 1024 * 100; // 100 MB
setrlimit(RLIMIT_AS, &rl);
}
通过以上设计和解决方法,可以有效地构建一个高性能的基于Linux的预先创建子进程池的服务器程序。
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