为正在使用Swift播放的声音添加延迟,可以通过使用AVAudioEngine
和AVAudioPlayerNode
来实现。
以下是一种实现的方法:
AVFoundation
框架:import AVFoundation
AVAudioEngine
和AVAudioPlayerNode
实例:let engine = AVAudioEngine()
let playerNode = AVAudioPlayerNode()
playerNode
到engine
的主混音器:engine.attach(playerNode)
engine.connect(playerNode, to: engine.mainMixerNode, format: nil)
let audioFileURL = Bundle.main.url(forResource: "sound", withExtension: "mp3")!
let audioFile = try! AVAudioFile(forReading: audioFileURL)
let audioFormat = audioFile.processingFormat
let audioFrameCount = UInt32(audioFile.length)
let audioBuffer = AVAudioPCMBuffer(pcmFormat: audioFormat, frameCapacity: audioFrameCount)!
try! audioFile.read(into: audioBuffer)
let delayNode = AVAudioUnitDelay()
delayNode.delayTime = 0.5 // 设置延迟时间,单位为秒
engine.attach(delayNode)
engine.connect(playerNode, to: delayNode, format: audioFormat)
engine.connect(delayNode, to: engine.mainMixerNode, format: audioFormat)
engine.prepare()
try! engine.start()
playerNode.scheduleBuffer(audioBuffer, at: nil, options: .loops, completionHandler: nil)
playerNode.play()
这样就可以为正在使用Swift播放的声音添加延迟效果了。
注意:以上代码仅为示例,实际使用时需要根据具体情况进行适当的修改和错误处理。
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