以给定的顺序动画/填充UIBezierPath,可以通过以下步骤实现:
以下是一个示例代码,演示如何以给定的顺序动画/填充UIBezierPath:
import UIKit
func animatePath() {
let path = UIBezierPath(rect: CGRect(x: 50, y: 50, width: 200, height: 200))
let shapeLayer = CAShapeLayer()
shapeLayer.path = path.cgPath
shapeLayer.fillColor = UIColor.red.cgColor
shapeLayer.strokeColor = UIColor.blue.cgColor
shapeLayer.lineWidth = 2.0
let view = UIView(frame: CGRect(x: 0, y: 0, width: 300, height: 300))
view.layer.addSublayer(shapeLayer)
let animation = CABasicAnimation(keyPath: "strokeEnd")
animation.fromValue = 0.0
animation.toValue = 1.0
animation.duration = 2.0
let animationGroup = CAAnimationGroup()
animationGroup.animations = [animation]
animationGroup.duration = 2.0
shapeLayer.add(animationGroup, forKey: "pathAnimation")
}
这段代码创建了一个矩形路径,并将其填充为红色,边框为蓝色。然后,通过动画逐渐描绘路径,实现了以给定的顺序动画/填充UIBezierPath的效果。
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