在Forge中获取MinecraftServer的实例可以通过以下步骤实现:
@Mod.EventBusSubscriber(modid = "your_mod_id", bus = Mod.EventBusSubscriber.Bus.FORGE)
public class YourModMainClass {
@SubscribeEvent
public static void onServerStarting(FMLServerStartingEvent event) {
MinecraftServer server = event.getServer();
// 在这里可以对MinecraftServer对象进行操作
}
}
@SubscribeEvent
public static void onServerStarting(FMLServerStartingEvent event) {
MinecraftServer server = event.getServer();
PlayerList playerList = server.getPlayerList();
List<ServerPlayerEntity> players = playerList.getPlayers();
// 获取玩家列表
World world = server.getWorld(DimensionType.OVERWORLD);
// 获取主世界实例
// 其他操作...
}
DedicatedServer
类来实现。在你的主类中,重写createServer()
方法并返回你的自定义服务器实例。
@Mod.EventBusSubscriber(modid = "your_mod_id", bus = Mod.EventBusSubscriber.Bus.FORGE)
public class YourModMainClass {
@SubscribeEvent
public static void onServerStarting(FMLServerStartingEvent event) {
MinecraftServer server = event.getServer();
// 在这里可以对MinecraftServer对象进行操作
}
public static class CustomServer extends DedicatedServer {
public CustomServer(Thread thread, DataFixer dataFixer, File file, ServerPropertiesProvider propertiesProvider, DedicatedServerSettings settings, ResourcePackRepository resourcePackRepository, Proxy proxy, DataPackConfig dataPackConfig, MinecraftSessionService sessionService, GameProfileRepository profileRepository, PlayerProfileCache profileCache, WorldSaveHandler saveHandler) {
super(thread, dataFixer, file, propertiesProvider, settings, resourcePackRepository, proxy, dataPackConfig, sessionService, profileRepository, profileCache, saveHandler);
}
@Override
public void tick(BooleanSupplier hasTimeLeft) {
// 自定义服务器逻辑
super.tick(hasTimeLeft);
}
}
@Override
public MinecraftServer createServer() {
return new CustomServer(...);
}
}
这样,你就可以在Forge中获取MinecraftServer的实例,并根据需要进行相关操作。请注意,以上代码仅为示例,具体实现可能需要根据你的项目结构和需求进行调整。关于Forge的更多详细信息和API文档,你可以参考Forge官方文档。
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