在GLSurfaceView上展示Android MediaCodec解码帧,可以通过以下步骤实现:
以下是一种可能的实现方式:
import android.content.Context;
import android.graphics.SurfaceTexture;
import android.media.MediaCodec;
import android.media.MediaCodecInfo;
import android.media.MediaFormat;
import android.opengl.GLES20;
import android.opengl.GLSurfaceView;
import android.opengl.Matrix;
import android.view.Surface;
import javax.microedition.khronos.egl.EGLConfig;
import javax.microedition.khronos.opengles.GL10;
public class VideoRenderer implements GLSurfaceView.Renderer {
private static final String MIME_TYPE = "video/avc";
private static final int VIDEO_WIDTH = 1280;
private static final int VIDEO_HEIGHT = 720;
private static final int FRAME_RATE = 30;
private static final int BIT_RATE = 2000000;
private Context context;
private GLSurfaceView glSurfaceView;
private SurfaceTexture surfaceTexture;
private Surface surface;
private MediaCodec mediaCodec;
public VideoRenderer(Context context, GLSurfaceView glSurfaceView) {
this.context = context;
this.glSurfaceView = glSurfaceView;
}
@Override
public void onSurfaceCreated(GL10 gl, EGLConfig config) {
// 初始化OpenGL环境
GLES20.glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
GLES20.glEnable(GLES20.GL_TEXTURE_2D);
// 创建并配置MediaCodec
try {
MediaFormat format = MediaFormat.createVideoFormat(MIME_TYPE, VIDEO_WIDTH, VIDEO_HEIGHT);
format.setInteger(MediaFormat.KEY_COLOR_FORMAT, MediaCodecInfo.CodecCapabilities.COLOR_FormatSurface);
format.setInteger(MediaFormat.KEY_BIT_RATE, BIT_RATE);
format.setInteger(MediaFormat.KEY_FRAME_RATE, FRAME_RATE);
format.setInteger(MediaFormat.KEY_I_FRAME_INTERVAL, 1);
mediaCodec = MediaCodec.createDecoderByType(MIME_TYPE);
mediaCodec.configure(format, surface, null, 0);
mediaCodec.start();
} catch (Exception e) {
e.printStackTrace();
}
}
@Override
public void onSurfaceChanged(GL10 gl, int width, int height) {
GLES20.glViewport(0, 0, width, height);
}
@Override
public void onDrawFrame(GL10 gl) {
GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT);
// 使用MediaCodec解码视频帧数据
MediaCodec.BufferInfo bufferInfo = new MediaCodec.BufferInfo();
int inputBufferIndex = mediaCodec.dequeueInputBuffer(0);
if (inputBufferIndex >= 0) {
// 获取输入缓冲区
ByteBuffer inputBuffer = mediaCodec.getInputBuffer(inputBufferIndex);
// 将视频帧数据填充到输入缓冲区
// ...
// 提交输入缓冲区
mediaCodec.queueInputBuffer(inputBufferIndex, 0, inputSize, presentationTimeUs, 0);
}
int outputBufferIndex = mediaCodec.dequeueOutputBuffer(bufferInfo, 0);
while (outputBufferIndex >= 0) {
// 获取输出缓冲区
ByteBuffer outputBuffer = mediaCodec.getOutputBuffer(outputBufferIndex);
// 处理解码后的图像数据
// ...
// 渲染到GLSurfaceView上
surfaceTexture.updateTexImage();
// 绘制纹理
// ...
// 释放输出缓冲区
mediaCodec.releaseOutputBuffer(outputBufferIndex, true);
outputBufferIndex = mediaCodec.dequeueOutputBuffer(bufferInfo, 0);
}
}
public void start() {
glSurfaceView.setEGLContextClientVersion(2);
glSurfaceView.setRenderer(this);
glSurfaceView.setRenderMode(GLSurfaceView.RENDERMODE_CONTINUOUSLY);
surfaceTexture = new SurfaceTexture(0);
surface = new Surface(surfaceTexture);
}
public void stop() {
glSurfaceView.setRenderer(null);
if (mediaCodec != null) {
mediaCodec.stop();
mediaCodec.release();
mediaCodec = null;
}
if (surface != null) {
surface.release();
surface = null;
}
if (surfaceTexture != null) {
surfaceTexture.release();
surfaceTexture = null;
}
}
}
在使用时,可以在Activity中调用start()方法启动GLSurfaceView的渲染,调用stop()方法停止渲染。
public class MainActivity extends AppCompatActivity {
private GLSurfaceView glSurfaceView;
private VideoRenderer videoRenderer;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
glSurfaceView = findViewById(R.id.gl_surface_view);
videoRenderer = new VideoRenderer(this, glSurfaceView);
}
@Override
protected void onResume() {
super.onResume();
videoRenderer.start();
}
@Override
protected void onPause() {
super.onPause();
videoRenderer.stop();
}
}
这样,就可以在GLSurfaceView上展示Android MediaCodec解码的视频帧了。在实际应用中,可以根据具体需求进行适当的修改和优化。
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