在OpenGL中显示Unicode文本,需要遵循以下步骤:
以下是一个简单的示例代码:
#include <GL/glew.h>
#include <GLFW/glfw3.h>
#include <ft2build.h>
#include FT_FREETYPE_H
// 加载字体
FT_Library ft;
FT_Face face;
if (FT_Init_FreeType(&ft))
std::cout << "ERROR::FREETYPE: Could not init FreeType Library"<< std::endl;
if (FT_New_Face(ft, "path/to/font.ttf", 0, &face))
std::cout << "ERROR::FREETYPE: Failed to load font"<< std::endl;
// 设置字体大小
FT_Set_Pixel_Sizes(face, 0, 48);
// 加载字符
wchar_t text[] = L"Hello, Unicode!";
for (wchar_t c : text)
{
if (FT_Load_Char(face, c, FT_LOAD_RENDER))
{
std::cout << "ERROR::FREETYTPE: Failed to load Glyph"<< std::endl;
continue;
}
// 创建纹理
GLuint texture;
glGenTextures(1, &texture);
glBindTexture(GL_TEXTURE_2D, texture);
glTexImage2D(
GL_TEXTURE_2D,
0,
GL_RED,
face->glyph->bitmap.width,
face->glyph->bitmap.rows,
0,
GL_RED,
GL_UNSIGNED_BYTE,
face->glyph->bitmap.buffer
);
// 设置纹理参数
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
// 存储字符信息
Character character = {
texture,
glm::ivec2(face->glyph->bitmap.width, face->glyph->bitmap.rows),
glm::ivec2(face->glyph->bitmap_left, face->glyph->bitmap_top),
face->glyph->advance.x
};
Characters.insert(std::pair<char, Character>(c, character));
}
// 渲染文本
std::string text = "Hello, Unicode!";
for (char c : text)
{
Character ch = Characters[c];
float xpos = x + ch.Bearing.x * scale;
float ypos = y - (ch.Size.y - ch.Bearing.y) * scale;
float w = ch.Size.x * scale;
float h = ch.Size.y * scale;
// 更新VBO
GLfloat vertices[6][4] = {
{ xpos, ypos + h, 0.0, 0.0 },
{ xpos, ypos, 0.0, 1.0 },
{ xpos + w, ypos, 1.0, 1.0 },
{ xpos, ypos + h, 0.0, 0.0 },
{ xpos + w, ypos, 1.0, 1.0 },
{ xpos + w, ypos + h, 1.0, 0.0 }
};
// 绘制文本
glBindTexture(GL_TEXTURE_2D, ch.TextureID);
glBindBuffer(GL_ARRAY_BUFFER, VBO);
glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(vertices), vertices);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glDrawArrays(GL_TRIANGLES, 0, 6);
// 更新位置
x += (ch.Advance >> 6) * scale;
}
这样就可以在OpenGL中显示Unicode文本了。
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