在SDL_Renderer中移动单个元素可以通过以下步骤实现:
以下是一个示例代码:
#include <SDL.h>
int main(int argc, char* argv[]) {
SDL_Init(SDL_INIT_VIDEO);
SDL_Window* window = SDL_CreateWindow("Moving Element", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 800, 600, SDL_WINDOW_SHOWN);
SDL_Renderer* renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
SDL_Surface* surface = SDL_LoadBMP("element.bmp");
SDL_Texture* texture = SDL_CreateTextureFromSurface(renderer, surface);
SDL_FreeSurface(surface);
SDL_Rect elementRect;
elementRect.x = 100;
elementRect.y = 100;
elementRect.w = 50;
elementRect.h = 50;
bool quit = false;
SDL_Event event;
while (!quit) {
while (SDL_PollEvent(&event) != 0) {
if (event.type == SDL_QUIT) {
quit = true;
}
}
SDL_RenderClear(renderer);
SDL_RenderCopy(renderer, texture, NULL, &elementRect);
SDL_RenderPresent(renderer);
// 移动元素
elementRect.x += 1;
elementRect.y += 1;
}
SDL_DestroyTexture(texture);
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
return 0;
}
这段代码使用SDL库创建了一个窗口和渲染器,加载了一个位图作为纹理,并在主循环中不断更新元素的位置,实现了元素的移动效果。你可以根据需要修改元素的初始位置、大小和移动速度。
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