在Swift中为SCNGeometrySource构建数据,可以通过以下步骤实现:
struct Vertex {
var position: vector_float3
var texCoord: vector_float2
}
let vertices: [Vertex] = [
Vertex(position: vector_float3(-0.5, -0.5, 0), texCoord: vector_float2(0, 0)),
Vertex(position: vector_float3(0.5, -0.5, 0), texCoord: vector_float2(1, 0)),
Vertex(position: vector_float3(-0.5, 0.5, 0), texCoord: vector_float2(0, 1)),
Vertex(position: vector_float3(0.5, 0.5, 0), texCoord: vector_float2(1, 1))
]
let vertexData = NSData(bytes: vertices, length: MemoryLayout<Vertex>.stride * vertices.count)
let vertexSource = SCNGeometrySource(data: vertexData as Data, semantic: .vertex, vectorCount: vertices.count, usesFloatComponents: true, componentsPerVector: 3, bytesPerComponent: MemoryLayout<Float>.stride, dataOffset: 0, dataStride: MemoryLayout<Vertex>.stride)
let texCoordData = NSData(bytes: vertices, length: MemoryLayout<Vertex>.stride * vertices.count)
let texCoordSource = SCNGeometrySource(data: texCoordData as Data, semantic: .texcoord, vectorCount: vertices.count, usesFloatComponents: true, componentsPerVector: 2, bytesPerComponent: MemoryLayout<Float>.stride, dataOffset: MemoryLayout<vector_float3>.stride, dataStride: MemoryLayout<Vertex>.stride)
let geometry = SCNGeometry(sources: [vertexSource, texCoordSource], elements: [])
这样,就成功地在Swift中为SCNGeometrySource构建了数据。根据具体的需求,可以进一步添加法线、颜色等数据,并使用SCNGeometry对象创建SCNNode对象进行渲染。
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