在three.js v128+中,可以使用以下方法来遍历几何图形的顶点:
var geometry = new THREE.Geometry();
// 添加顶点到geometry中
geometry.vertices.push(new THREE.Vector3(0, 0, 0));
geometry.vertices.push(new THREE.Vector3(1, 1, 1));
geometry.vertices.push(new THREE.Vector3(2, 2, 2));
// 遍历顶点数组
for (var i = 0; i < geometry.vertices.length; i++) {
var vertex = geometry.vertices[i];
// 对每个顶点进行操作
console.log(vertex.x, vertex.y, vertex.z);
}
var bufferGeometry = new THREE.BufferGeometry();
// 添加顶点数据到bufferGeometry中
var positions = new Float32Array([
0, 0, 0,
1, 1, 1,
2, 2, 2
]);
bufferGeometry.setAttribute('position', new THREE.BufferAttribute(positions, 3));
// 获取顶点数据
var positionAttribute = bufferGeometry.getAttribute('position');
var vertexCount = positionAttribute.count;
// 遍历顶点数据
for (var i = 0; i < vertexCount; i++) {
var x = positionAttribute.getX(i);
var y = positionAttribute.getY(i);
var z = positionAttribute.getZ(i);
// 对每个顶点进行操作
console.log(x, y, z);
}
以上是在three.js v128+中遍历几何图形顶点的方法。通过访问Geometry或BufferGeometry对象的顶点数据,你可以对每个顶点进行操作,例如修改位置、颜色等。在实际应用中,你可以根据具体需求进行相应的操作。
关于three.js的更多信息和示例,你可以访问腾讯云的three.js产品介绍页面:https://cloud.tencent.com/product/threejs
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