将UIImage转换为BMP并另存为数据的方法如下:
cgImage
属性来实现。CGBitmapContextCreate
函数来创建。需要指定位图的宽度、高度、像素格式等参数。CGContextDrawImage
函数来实现。CGBitmapContextGetData
函数来获取。writeToFile:options:error:
方法来实现。需要将像素数据封装为NSData对象,并指定文件路径。下面是一个示例代码,演示了如何将UIImage转换为BMP并另存为数据:
import UIKit
func convertImageToBMP(image: UIImage, filePath: String) {
guard let cgImage = image.cgImage else {
print("Failed to convert UIImage to CGImage.")
return
}
let width = cgImage.width
let height = cgImage.height
let bitsPerComponent = 8
let bytesPerPixel = 4
let bytesPerRow = width * bytesPerPixel
let colorSpace = CGColorSpaceCreateDeviceRGB()
let bitmapInfo = CGImageAlphaInfo.premultipliedLast.rawValue | CGBitmapInfo.byteOrder32Big.rawValue
guard let context = CGContext(data: nil, width: width, height: height, bitsPerComponent: bitsPerComponent, bytesPerRow: bytesPerRow, space: colorSpace, bitmapInfo: bitmapInfo) else {
print("Failed to create bitmap context.")
return
}
let rect = CGRect(x: 0, y: 0, width: width, height: height)
context.draw(cgImage, in: rect)
guard let data = context.data else {
print("Failed to get bitmap data.")
return
}
let imageData = NSData(bytes: data, length: bytesPerRow * height)
imageData.write(toFile: filePath, atomically: true)
print("Image converted and saved as BMP.")
}
// 使用示例
let image = UIImage(named: "example.png")!
let filePath = "/path/to/save/image.bmp"
convertImageToBMP(image: image, filePath: filePath)
请注意,上述示例代码中的/path/to/save/image.bmp
需要替换为实际的文件路径,用于保存转换后的BMP文件。
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请注意,以上答案仅供参考,具体实现方式可能因开发环境、需求等因素而有所不同。
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