在tensorflow关于的指南中,有一段代码如下:
import time
def measure(x, steps):
# TensorFlow initializes a GPU the first time it's used, exclude from timing.
tf.matmul(x, x)
start = time.time()
for i in range(steps):
x = tf.matmul(x, x)
_ = x.numpy() # Make sure to execute op and not just enq
我在手镯教程的帮助下为塔楼做了一个系统。我想按可脚本对象的索引来选择塔,但是我不能在TurretBP中使用数组。
TurretBP正在存储所有的炮塔数据
Buildmanager实例化turres
和附加在按钮上的SelectTurret()方法
以下是代码:
using UnityEngine;
using UnityEngine.UI;
public class Shop : MonoBehaviour
{
public TurretBP turret;
public TurretBP Jamsheed;
public TurretBP Farm;
pu