在Android NDK(Native Development Kit)中,音频输出流是可以被访问和操作的。NDK提供了一层底层的内存访问,允许开发者使用C和C++等原生代码来编写部分应用程序。这使得对音频数据的处理更加高效,尤其是在需要进行复杂数学计算或者实时音频处理的场景。
音频输出流通常指的是音频数据从应用程序传输到音频硬件的过程。在Android系统中,这通常涉及到AudioTrack类,它允许开发者以流的形式播放音频数据。
在Android NDK中,音频输出流可以通过以下几种类型进行操作:
以下是一个简单的示例,展示如何在NDK中使用AudioTrack播放PCM音频数据:
#include <jni.h>
#include <android/log.h>
#include <SLES/OpenSLES.h>
#include <SLES/OpenSLES_Android.h>
#define LOG_TAG "AudioPlayer"
#define LOGE(...) __android_log_print(ANDROID_LOG_ERROR, LOG_TAG, __VA_ARGS__)
void createAudioPlayer(SLObjectItf *engineObject, SLObjectItf *outputMixObject, SLObjectItf *audioPlayerObject) {
SLresult result;
// 创建引擎
result = slCreateEngine(engineObject, 0, NULL, 0, NULL, NULL);
if (result != SL_RESULT_SUCCESS) {
LOGE("Failed to create engine");
return;
}
// 实例化引擎
result = (*engineObject)->Realize(engineObject, SL_BOOLEAN_FALSE);
if (result != SL_RESULT_SUCCESS) {
LOGE("Failed to realize engine");
return;
}
// 获取接口
SLEngineItf engineEngine;
result = (*engineObject)->GetInterface(engineObject, SL_IID_ENGINE, &engineEngine);
if (result != SL_RESULT_SUCCESS) {
LOGE("Failed to get engine interface");
return;
}
// 创建输出混音器
result = (*engineEngine)->CreateOutputMix(engineEngine, outputMixObject, 0, NULL, NULL);
if (result != SL_RESULT_SUCCESS) {
LOGE("Failed to create output mix");
return;
}
// 实例化输出混音器
result = (*outputMixObject)->Realize(outputMixObject, SL_BOOLEAN_FALSE);
if (result != SL_RESULT_SUCCESS) {
LOGE("Failed to realize output mix");
return;
}
// 配置音频源
SLDataLocator_IODevice loc_dev = {SL_DATALOCATOR_IODEVICE, SL_DEFAULTDEVICEID_AUDIOINPUT, NULL};
SLDataSource audioSrc = {&loc_dev, NULL};
// 配置音频接收器
SLDataLocator_AndroidSimpleBufferQueue loc_bq = {SL_DATALOCATOR_ANDROIDSIMPLEBUFFERQUEUE, 2};
SLDataFormat_PCM format_pcm = {
SL_DATAFORMAT_PCM,
1,
SL_SAMPLINGRATE_44_1,
SL_PCMSAMPLEFORMAT_FIXED_16,
SL_PCMSAMPLEFORMAT_FIXED_16,
SL_SPEAKER_FRONT_CENTER,
SL_BYTEORDER_LITTLEENDIAN
};
SLDataSink audioSnk = {&loc_bq, &format_pcm};
// 创建音频播放器
const SLInterfaceID ids[1] = {SL_IID_ANDROIDSIMPLEBUFFERQUEUE};
const SLboolean req[1] = {SL_BOOLEAN_TRUE};
result = (*engineEngine)->CreateAudioPlayer(engineEngine, audioPlayerObject, &audioSrc, &audioSnk, 1, ids, req);
if (result != SL_RESULT_SUCCESS) {
LOGE("Failed to create audio player");
return;
}
// 实例化音频播放器
result = (*audioPlayerObject)->Realize(audioPlayerObject, SL_BOOLEAN_FALSE);
if (result != SL_RESULT_SUCCESS) {
LOGE("Failed to realize audio player");
return;
}
// 获取接口
SLPlayItf audioPlayerPlay;
result = (*audioPlayerObject)->GetInterface(audioPlayerObject, SL_IID_PLAY, &audioPlayerPlay);
if (result != SL_RESULT_SUCCESS) {
LOGE("Failed to get play interface");
return;
}
// 开始播放
result = (*audioPlayerPlay)->SetPlayState(audioPlayerPlay, SL_PLAYSTATE_PLAYING);
if (result != SL_RESULT_SUCCESS) {
LOGE("Failed to start playing");
return;
}
}
通过以上信息,你应该能够理解如何在Android NDK中访问和操作音频输出流,并解决一些常见问题。
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