代码中对事件参数e.Action的判断,可以避免在改变节点的Checked的状态时,再次进入AfterCheck(),这样当在AfterCheck()中有其他逻辑响应时,可以做到每次勾选时,其他逻辑也只响应一次...参考代码: private void treeView_AfterCheck(object sender, TreeViewEventArgs e) { //通过鼠标或者键盘触发事件
代码中对事件参数e.Action的判断,可以避免在改变节点的Checked的状态时,再次进入AfterCheck(),这样当在AfterCheck()中有其他逻辑响应时,可以做到每次勾选时,其他逻辑也只响应一次...参考代码: private void treeView_AfterCheck(object sender, TreeViewEventArgs e) {
privatevoid treeView1_AfterCheck(object sender, TreeViewEventArgs e) { if (e.Action !
p_TreeNode.Parent.Checked = false; SetParentNotCheck(p_TreeNode.Parent); } } 然后在AfterCheck...里面增加如下代码: private void tvFunction_AfterCheck(object sender, TreeViewEventArgs e) {
{ public void beforeCheck(){ System.out.println("喜羊羊检查灰太狼的意图"); } public void afterCheck...void go() { daoTransaction.beforeCheck(); yangService.go(); daoTransaction.afterCheck...daoTransaction.beforeCheck(); o = method.invoke(object,args); daoTransaction.afterCheck
lst.ShowRootLines = false; 43 lst.KeyUp += new KeyEventHandler(lst_KeyUp); 44 lst.AfterCheck...+= new TreeViewEventHandler(lst_AfterCheck); 45 this.DropDownHeight = 1; 46..., KeyEventArgs e) 52 { 53 OnKeyUp(e); 54 } 55 56 void lst_AfterCheck
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