-- 点击爆炸特效 start--> fireworks" style="position: fixed;left: 0;top: 0;z-index: 1;...cdn.bootcss.com/animejs/2.2.0/anime.min.js"> fireworks.js
自己平时总结的一些使用 Fireworks 的操作技巧。...转载请注明: 【文章转载自meishadevs:Fireworks操作技巧】
效果图: 首先创建一个Visual Effect Graph,命名为Fireworks: 在粒子初始化中,我们设置烟花的生成位置,让烟花沿着X轴在[-50, 50]取值范围内随机生成粒子
people,虚化人群) fireworks at a new year's eve celebration - 除夕庆祝活动上的烟花 (强调节庆气氛) fireworks reflected in...fireworks - 多层次的烟花 (让烟花更有层次感) realistic smoke trails from fireworks - 逼真的烟花烟雾轨迹 (增加真实感) 4....of fireworks - 烟花的广角镜头(可以捕捉更大的场景) 下面是我梳理的一个提示词 realistic fireworks, modern fireworks display, nighttime...fireworks, bright fireworks against a dark sky, detailed fireworks over a modern city skylinelong exposure...fireworks, soft glowing fireworks, nighttime fireworks over a calm lake, detailed multi-layered fireworks
1s steps(24) infinite; } @keyframes fireworks { to { background-position: 100%; } }...{ /* 其他 */ animation: fireworks 1s steps(24) infinite, random 4s infinite; } 效果如下 Kapture...{ /* 其他 */ animation: fireworks 1s steps(24) infinite, random 4s steps(1) infinite; } 效果如下...class="fireworks" style="left: 5%; top: 23%;"> fireworks" style="right: 45%; top:...2021-08-20 at 23.17.31 完整代码可访问 CSS fireworks (codepen.io) 六、绚丽多彩的烟花 设计同学觉得白色有些太单调,想换个颜色,比如黄色?
isDone() { return this.particles.length === 0; } } // 声明 fireworks...为 let let fireworks = []; const colors = ['#ff3d3d', '#ff9c3d', '#ffe03d', '#3dff83'...Math.random() * canvas.width; const y = Math.random() * canvas.height / 2; fireworks.push...变量可变 fireworks = fireworks.filter(firework => !...声明改为 let,确保可以在循环中通过 fireworks = fireworks.filter(...)
然后我们开始写具体的逻辑: 在 src/extension.ts 里注册 fireworks 命令: import * as vscode from 'vscode'; export function...代码上传了 github:https://github.com/QuarkGluonPlasma/vscode-night-fireworks 总结 我们实现了在 vsocde 里放烟花的效果。...我们注册了 fireworks 和 stop-fireworks 两个命令。...在 fireworks 的时候拿到文本,给随机行列加上一个装饰,也就是通过 before 伪元素加上 background-image 设置一个 gif。...然后 stop-fireworks 的时候调用 dispose 去掉装饰。 这样,深夜里就可以在 vscode 里自己放烟火了。
-3.3.1.min.js" > $(function () { var Fireworks....innerHeight(); self.particles = []; self.partCount = 150; self.fireworks...; while (i--) { var f = self.fireworks[i]; self.ctx.lineWidth...self.ctx.globalCompositeOperation = "lighter"; while (i--) { var f = self.fireworks... $(self.canvas).on("mouseup", function (e) { $(self.canvas).off("mousemove.fireworks
charset="UTF-8"> Fireworks...const canvas = document.getElementById('fireworksCanvas'); const ctx = canvas.getContext('2d'); let fireworks...((firework, index) => { if (firework.particles[0].opacity <= 0) { fireworks.splice(index, 1...charset="UTF-8"> Fireworks...((firework, index) => { if (firework.particles[0].opacity <= 0) { fireworks.splice(
$container = $('#jsi-fireworks-container'); this.width = this....this.fireworks[i].render(contextFireworks)){ this.fireworks.splice(i, 1); } } for(var i =...fireworks, j, ref; for (fireworks = j = 0, ref = fireBoss.length; (0 ref); fireworks = 0 <= ref ?...++j : --j) { if (fireBoss[fireworks].sky) { fireBoss[fireworks].explode(); }
full screen dimensions cw = window.innerWidth, ch = window.innerHeight, // firework collection fireworks...= [], // particle collection particles = [], // starting hue hue = 120, // when launching fireworks...launch per 5 loop ticks limiterTotal = 5, limiterTick = 0, // this will time the auto launches of fireworks...; while( i-- ) { fireworks[ i ].draw(); fireworks[ i ].update( i ); } // loop over each particle...e ) { e.preventDefault(); mousedown = false; }); // once the window loads, we are ready for some fireworks
charset="UTF-8"> Fireworks...const canvas = document.getElementById('fireworksCanvas'); const ctx = canvas.getContext('2d'); let fireworks...((firework, index) => { if (firework.particles[0].opacity <= 0) { fireworks.splice(index, 1...((firework, index) => { if (firework.particles[0].opacity <= 0) { fireworks.splice(...(new Firework(x, y)); } }, 2000); // Fireworks will be triggered every 2 seconds // 启动动画
"> const canvas = document.getElementById('fireworks'); const ctx...; i++) { fireworks[i].update(); fireworks[i].draw(); if...(fireworks[i].exploded && fireworks[i].particles.length === 0) { fireworks.splice(...; i++) { fireworks[i].update(); fireworks[i].draw(); if...(fireworks[i].exploded && fireworks[i].particles.length === 0) { fireworks.splice(
term-fireworks - 在终端里编入烟花效果 term-fireworks - Fireworks for your terminal https://blog.darrien.dev/posts.../fireworks-for-your-terminal/ https://gitlab.com/DarrienG/term-fireworks 给终端窗口加入烟花效果。
type="text/javascript" src="js/jquery-2.0.0.min.js"> Fireworks.js... 这些代码非常简单,复杂的主要是js代码: $(function(){ var Fireworks = function(){ var self =...(newFirework); }; self.updateFireworks = function(){ var i = self.fireworks.length; while(i--){ var...f = self.fireworks[i]; self.ctx.lineWidth = f.lineWidth; vx = Math.cos(f.angle) * f.speed, vy = Math.sin...= 'lighter'; while(i--){ var f = self.fireworks[i]; self.ctx.lineWidth = f.lineWidth; var coordRand
charset="UTF-8"> Fireworks...let fireworks = []; function animate() { ctx.fillStyle = 'rgba(0, 0, 0, 0.1)'; ctx.fillRect(0, 0..., canvas.width, canvas.height); fireworks.forEach((firework, index) => { if (firework.particles...charset="UTF-8"> Fireworks...((firework, index) => { if (firework.particles[0].opacity <= 0) { fireworks.splice(
文件结构 创建一个新文件夹,并包含以下文件: fireworks/ ├── index.html ├── style.css └── script.js 2....新春烟花特效 fireworks...初始化画布 首先,在 script.js 中获取 元素,并设置其尺寸: const canvas = document.getElementById('fireworks'); const...'218,112,214', '255,140,0', '75,0,130', '255,20,147' ]; const fireworks...- 1; i >= 0; i--) { const firework = fireworks[i]; if (firework.y
: utf-8 -*- import math, random,time import threading import tkinter as tk import re #import uuid Fireworks...2}{2:0>2}'.format(ccr,ccg,ccb) def appendFirework(n=1): #递归生成烟花对象 if n>maxFireworks or len(Fireworks...0~16777215(0xFFFFFF)的随机数,作为随机颜色 a=firework(cl,random.uniform(1.5,3.5),width,height) Fireworks.append...a.explode() else: appendFirework() appendFirework(n-1) def show(c): for p in Fireworks...#每次刷新显示,先把已有的所以粒子全部删除 for pp in p['points']: c.delete(pp) for p in Fireworks
蛋先生:那你先给一个使用 SDK 与语言模型交互的例子呗丹尼尔:这还不简单,我就用这个吧:fireworks.ai (注:这个平台提供免费的资源,访问也方便)from fireworks.client...import Fireworksclient = Fireworks(api_key="FIREWORKS_API_KEY>")response = client.chat.completions.create...来吧,是时候开始你的表演了蛋先生:我们直接来看下通过 LangChain 使用 fireworks 和 文心一言 的代码示例吧,毕竟 No Code No BB 嘛fireworks LangChain...示例import osfrom langchain_community.chat_models.fireworks import ChatFireworksos.environ["FIREWORKS_API_KEY..."] = 'FIREWORKS_API_KEY>'model = ChatFireworks(model="accounts/fireworks/models/llama-v2-13b-chat")res
src="https://www.sunleon.cn/wp-content/themes/Adams-master/static/meme.js"> fireworks...script> fireworks.js
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