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万事屋-Phaser.js-Day2
学习用phaser.js开发游戏-第二天
phaser.min.js">
var game = new Phaser.Game(640,...480, Phaser.CANVAS, 'game', { preload: preload, create: create, update: update });
function init...player.body.collideWorldBounds = true;
player.body.setSize(20, 32, 5, 16);
player.animations.add('left', [0, 1, 2, 3]