TCP套接字 TCPSockServer: from socket import * from time import ctime BUFFSISE = 102...
设想有如下场景:若干的客户端与服务器端建立连接,建立连接后,服务器端随机发送字符串给客户端,客户端打印输出。该节案例使用TCP编程。
JRTPLIB 是 C++ 语言编写的 RTP 库,它帮助我们封装了 RTP 协议细节,用户通过提供好的接口可以设置 RTP 包信息并发送到指定...
简言: 首先我们得先弄清楚websocket和tcpSocket的区别。websocket也是基于tcp的应用层协议,只是在传统的socket上进行了封装。...ChannelActiveHandle()); pipeline.addLast("socketChoose",new SocketChooseHandle()); //tcpsocket...反之,如果是tcpsocket连接,会直接走tcpSocketHandle处理。这里我们用的LengthFieldBasedFrameDecoder长度占包粘包处理器。
m_tcpsocket)||m_tcpsocket->state()!...m_tcpsocket)||m_tcpsocket->state()!...=server->nextPendingConnection(); if(m_tcpsocket) connect(m_tcpsocket,&QTcpSocket...m_tcpsocket)||m_tcpsocket->state()!...m_tcpsocket)||m_tcpsocket->state()!
->peerAddress().toString(); qint16 userPort = this->tcpSocket->peerPort(); QString temp...if(tcpSocket == NULL){ return; } //主动和客户端断开 链接 tcpSocket->disconnectFromHost(); ...tcpSocket->close(); } 二、客户端 1、头文件 #ifndef CLIENTWIDGET_H #define CLIENTWIDGET_H #include ... = NULL; //分配空间,指定父对象 tcpSocket = new QTcpSocket(this); //建立连接 connect(tcpSocket,&QTcpSocket... == NULL){ return; } tcpSocket->disconnectFromHost(); tcpSocket->close(); } 三、实现效果图如下
0Socket@tcpsocket@@QAE@PBDF@Z) 中被引用 1>safmq2005.lib(tcpsocket.obj) : error LNK2019: 无法解析的外部符号 _inet_addr...0Socket@tcpsocket@@QAE@PBDF@Z) 中被引用 1>safmq2005.lib(tcpsocket.obj) : error LNK2019: 无法解析的外部符号 _socket...0Socket@tcpsocket@@QAE@PBDF@Z) 中被引用 1>safmq2005.lib(tcpsocket.obj) : error LNK2019: 无法解析的外部符号 _send...send@Socket@tcpsocket@@UAEIPBDI@Z) 中被引用 1>safmq2005.lib(tcpsocket.obj) : error LNK2019: 无法解析的外部符号...getPeerName@Socket@tcpsocket@@UAEXPAUsockaddr_in@@@Z) 中被引用 1>safmq2005.lib(tcpsocket.obj) : error
= CreateSocket(AF_INET, SOCK_STREAM, IPPROTO_TCP, WSK_FLAG_LISTEN_SOCKET);if (TcpSocket == NULL){return...= CreateSocket(AF_INET, SOCK_STREAM, IPPROTO_TCP, WSK_FLAG_CONNECTION_SOCKET);if (TcpSocket == NULL)...NT_SUCCESS(status)){CloseSocket(TcpSocket);Driver->DriverUnload = UnDriver;return STATUS_SUCCESS;}//...NT_SUCCESS(status)){CloseSocket(TcpSocket);Driver->DriverUnload = UnDriver;return STATUS_SUCCESS;}//...发送数据char send_buffer[2048] = "hello lyshark.com A";Send(TcpSocket, send_buffer, strlen(send_buffer),
= new QTcpSocket(); tcpSocket = tcpServer->nextPendingConnection(); this->tcpSocket.append(tcpSocket...* myMapper1 = new QSignalMapper(this); connect(tcpSocket, SIGNAL(disconnected()), myMapper1, SLOT...(map())); myMapper1->setMapping(tcpSocket,this->tcpSocket.length()-1); connect(myMapper1, SIGNAL..., SIGNAL(readyRead()), myMapper2, SLOT(map())); myMapper2->setMapping(tcpSocket,this->tcpSocket.length...>appendPlainText("**client socket disconnected"); tcpSocket[i]->deleteLater(); this->tcpSocket.removeAt
newConnection connect(tcpServer, &QTcpServer::newConnection, [=](){ //取出建立好连接的套接字 tcpSocket... = tcpServer->nextPendingConnection(); //获取对方的ip和端口 QString ip = tcpSocket->peerAddress...().toString(); quint16 port = tcpSocket->peerPort(); //组包 QString str = QString... = new QTcpSocket(this); connect(tcpSocket, &QTcpSocket::readyRead,[=](){ //取现接收的内容 ...->disconnectFromHost(); tcpSocket->close(); QMessageBox::information(
->close(); delete tcpSocket; } void TcpServerThread::run() { tcpSocket=new QTcpSocket;...向客户端发送响应请求*/ if(tcpSocket->write(buff,strlen(buff))<=0)return -2; tcpSocket->waitForBytesWritten...向客户端发送响应实体数据*/ if(tcpSocket->write(byte)<=0)return -3; tcpSocket->waitForBytesWritten(); //等待写...向客户端发送响应请求*/ if(tcpSocket->write(buff,strlen(buff))<=0)return -2; tcpSocket->waitForBytesWritten...发送实体数据*/ if(tcpSocket->write(image_data)<=0)break; tcpSocket->waitForBytesWritten()
; //tcpSocket变量是QTcpSocket 类型,用来建立一个tcp连接。...connect(&tcpSocket, SIGNAL(readyRead()),this, SLOT(updateTableWidget())); connect(&tcpSocket, SIGNAL...它使用tcpSocket.connectToHost建立到 服务器的连接。connectToServer()槽立即返回。连接的动作实际发生在这之后。...sendRequest()向服务器发送一个请求(tcpSocket.write(block))。 我们需要在数据块的第一个字段写入数据块的大小。...最后,我们发送数据tcpSocket.write(block)。
tcpserver自动触发,newconnection connect(tcpServer,&QTcpServer::newConnection, [=]() { //取出建立好连接的套接字 tcpSocket...=tcpSocket->peerPort(); //数据组包 QStringstr; str=QString("[%1:%2]successfulLink!")....; file.close(); //与客户端断开连接 tcpSocket->disconnectFromHost(); tcpSocket->close(); } } 8.3.2 TCP文件传输客户端设计...isStart=true; connect(tcpSocket,&QTcpSocket::readyRead, [=]() { //取出接收的内容 QByteArraybuf= tcpSocket...; tcpSocket->disconnectFromHost(); tcpSocket->close(); } } } ); 运行结果: ?
= new QTcpSocket(this); //收到数据开始处理 connect(m_tcpSocket,&QTcpSocket::readyRead, this...->bytesAvailable()); m_tcpSocket->read(bt.data(),bt.size());//读取到bt中 ui->msgLabel->setText(bt...->errorString(); } void Widget::on_connectBtn_clicked() { m_tcpSocket->abort();//终止 //ip地址,端口...() { m_tcpSocket->write(ui->sendLineEdit->text().toUtf8()); m_tcpSocket->flush();//清空缓冲区 } 服务端...; } void Widget::onReadMessage() { QByteArray bt = m_tcpSocket->readAll(); ui->readLabel->
): while True: socket_data = TCPsocket.recv(1024) # print('raw', socket_data)...() TCPsocket, clientInfo = serverSocket.accept() if __name__ == '__main__': # 配置树莓派...=Receive, args=(TCPsocket,)) t1.start() ---- 旭日X3派 仅提供测试方案,尚未在X3派实机上验证 首先安装hobot-arm64-gpiopy.deb...() TCPsocket, clientInfo = serverSocket.accept() if __name__ == '__main__': # 配置X3...=Receive, args=(TCPsocket,)) t1.start()
类声明 class TcpSocket { public: TcpSocket(); TcpSocket(int socket); ~TcpSocket(); int connectToHost...::TcpSocket() { m_fd = socket(AF_INET, SOCK_STREAM, 0); } TcpSocket::TcpSocket(int socket) {...m_fd = socket; } TcpSocket::~TcpSocket() { if (m_fd > 0) { close(m_fd); } } int...::TcpSocket() { m_fd = socket(AF_INET, SOCK_STREAM, 0); } TcpSocket::TcpSocket(int socket) {...创建通信的套接字 TcpSocket tcp; // 2.
使用listen函数开启监听: listen(tcpsocket, 10); 主机针对每个保持的TCP连接,都需要一个独立的socket存储连接状态。...接受传入的连接并继续TCP握手过程: SOCKET linkSocket = accept(tcpsocket, &clientAddr, &clientAddrLen); recv函数 调用recv...WSACleanup(); #else close(tcpsocket); close(linkSocket); #endif std::cout << "已关闭服务器Socket...<< std::endl; } } #ifdef _WIN32 closesocket(tcpsocket); closesocket(linkSocket)..., SB_BOTH); closesocket(tcpSocket); WSACleanup(); std::cout << "已关闭客户端Socket..." << std::
disconnected() onClientDisconnected() 当 tcpSocket...stateChanged(QAbstractSocket::SocketState)onSocketStateChange(QAbstractSocket::SocketState)当 tcpSocket...readyRead() onSocketReadyRead() 当 tcpSocket...(onClientConnected())); onClientConnected(); // 关闭触发信号 connect(tcpSocket, SIGNAL(disconnected...->state()); // 读入数据触发信号 connect(tcpSocket,SIGNAL(readyRead()),this,SLOT(onSocketReadyRead()));}
Client(QWidget *parent) : QWidget(parent), ui(new Ui::Client){ ui->setupUi(this); m_TcpSocket...=new QTcpSocket; //当socket上有新数据可读时,自动触发 connect(m_TcpSocket,SIGNAL(readyRead()),this,SLOT(onReadyRead...())); connect(m_TcpSocket,SIGNAL(connected()),this,SLOT(onConnected()));//连接成功触发 connect(m_TcpSocket...->connectToHost(IPstr,5555);//连接IP qDebug()<<“尝试连接IP”; m_TcpSocket->waitForConnected();//等待固定时长来连接...} void Client::on_pushButton_2_clicked(){ QString str=ui->lineEdit_2->text(); m_TcpSocket
#define _TCPSOCKET_HPP#include "EventLoop.hpp"namespace X{ class TcpSocket { private:..."#include namespace{std::map g_clients;class TcpSocket : public X::TcpSocket...{private:bool _bLogin = false;int _userId = 0;std::string _userName; //客户端的用户名public:TcpSocket() : X:...:TcpSocket(){static int userId = 0;_userId = ++userId;g_clients[_userId] = this;}virtual ~TcpSocket()...* socket = new TcpSocket();socket->OnAccept(&loop, point);});accept.Listen(9870);while (true){loop.LoopOnce
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