定义聚合 namespace UnitOfWork { public interface IAggregateRoot : IAggregateRoot, IEntity {...实现也很简单: namespace UnitOfWork { public class UnitOfWork : IUnitOfWork where TDbContext...依赖注入 我们直接使用.net core 提供的依赖注入,依次注入DbContext、UnitOfWork和Repository。...= unitOfWork; } public void CreateCustomer(Customer customer) {...最后附上使用.Net Core和EF Core基于DDD分层思想实现的源码: GitHub--UnitOfWork
三、UnitOfWork工作单元模式 1. 什么叫工作单元? 跨多个请求的业务,统一管理事务,统一提交。 2. 为什么要工作单元?
MVC 5 Scaffolder + EntityFramework+UnitOfWork Pattern 代码生成工具 经过一个多星期的努力总算完成了单表,多表关联(一对多,多对一)的增删改查的代码生成...); private readonly IOrderService _orderService; private readonly IUnitOfWorkAsync _unitOfWork...; public OrdersController(IOrderService orderService, IUnitOfWorkAsync unitOfWork) {..._orderService = orderService; _unitOfWork = unitOfWork; } /...(); orderdetailRepository.Delete(id); _unitOfWork.SaveChanges();
using Microsoft.EntityFrameworkCore; namespace Domain.Implements.Insfrastructure { public class UnitOfWork...: IUnitOfWork { private DbContext DbContext; public UnitOfWork(DbContext context)...SaveChanges() { DbContext.SaveChanges(); } } } 1.3 调用时机 到现在我们已经创建了一个UnitOfWork...public class UnitOfWorkFilterAttribute : ActionFilterAttribute { public IUnitOfWork UnitOfWork...UnitOfWork用来确保一次请求一个工作流程,简单的代码生成类让我们能让我们忽略那些繁重的创建同类代码的工作。
//current workInProgress //获取当前节点 const current = unitOfWork.alternate; //在unitOfWork上做个标记,...不看 startWorkTimer(unitOfWork); //dev 环境,不看 setCurrentDebugFiberInDEV(unitOfWork); let next;...if (enableProfilerTimer && (unitOfWork.mode & ProfileMode) !...(unitOfWork, true); } else { next = beginWork(current, unitOfWork, renderExpirationTime); }...//不看 resetCurrentDebugFiberInDEV(); //将待更新的 props 替换成正在用的 props unitOfWork.memoizedProps = unitOfWork.pendingProps
用于节点属性的对比与暂存function performUnitOfWork(unitOfWork: Fiber): Fiber | null { // The current, flushed,...const current = unitOfWork.alternate; startWorkTimer(unitOfWork); setCurrentDebugFiberInDEV(unitOfWork...); let next; if (enableProfilerTimer && (unitOfWork.mode & ProfileMode) !...== NoMode) { startProfilerTimer(unitOfWork); next = beginWork(current, unitOfWork, renderExpirationTime..., unitOfWork, renderExpirationTime); } resetCurrentDebugFiberInDEV(); unitOfWork.memoizedProps = unitOfWork.pendingProps
组件发布的背景 之前工作中需要用到MongoDB的事务操作,因此参考了一些资料封装了一个小的组件,提供基础的CRUD Repository基类 和 UnitOfWork工作单元模式。...(3)封装对MongoDB的UnitOfWork操作 针对MongoDB封装了UnitOfWork操作,针对多文档的事务操作,使用该模式可以方便实现。...# 非事务模式 await _taskRepository.AddManyAsync(newTasks); # 事务模式(借助UnitOfWork工作单元) private readonly IUnitOfWork..._unitOfWork; public OrderService(IUnitOfWork unitOfWork, ......) { _unitOfWork = unitOfWork;......... } public async Task Example() { using var session = await _unitOfWork.BeginTransactionAsync
其实我们还是缺少正确的方法而已,本文中UnitOfWork模式将帮助我们走出过程式的业务逻辑,走向起码的面向对象开发。...unitOfWork = new UnitOfWork()) 11 { 12 order.CheckOrder();//执行业务检查 13...17 }); 18 19 OrderGateway orderGateway = new OrderGateway(unitOfWork...UnitOfWork { get; private set; } 6 7 public GatewayBase(UnitOfWork unit) 8 { 9...{ 19 this.UnitOfWork.Rollback(); 20 } 21 } 22 } 这是一个表入口基类。
二、重新设计SqlSugarClient 1、创建工作单元接口 首先我们需要在 Blog.Core.IRepository 层,创建一个文件夹 UnitOfWork ,然后创建接口 IUnitOfWork.cs...接口进行实现 在 Blog.Core.Repository 层,创建一个文件夹 UnitOfWork,然后创建事务接口实现类 UnitOfWork.cs ,来对事务行为做实现。...public class UnitOfWork : IUnitOfWork { private readonly ISqlSugarClient _sqlSugarClient...,通过 unitofwork,来控制sqlsugar 实例 public BaseRepository(IUnitOfWork unitOfWork) { _unitOfWork = unitOfWork...; public BlogTranAOP(IUnitOfWork unitOfWork) { _unitOfWork = unitOfWork;
最后向Infrastructure项目中添加UnitOfWork,实现IUnitOfWork: public class UnitOfWork : IUnitOfWork {...private Dictionary deletedEntities; public UnitOfWork.../// /// /// <param name="<em>unitOfWork</em>...) { _accountRepository = accountRepository; _<em>unitOfWork</em> = <em>unitOfWork</em>;...; public AccountRepository(IUnitOfWork <em>unitOfWork</em>) { _<em>unitOfWork</em> = <em>unitOfWork</em>
用于节点属性的对比与暂存 function performUnitOfWork(unitOfWork: Fiber): Fiber | null { // The current, flushed...const current = unitOfWork.alternate; startWorkTimer(unitOfWork); setCurrentDebugFiberInDEV(unitOfWork...); let next; if (enableProfilerTimer && (unitOfWork.mode & ProfileMode) !...== NoMode) { startProfilerTimer(unitOfWork); next = beginWork(current, unitOfWork, renderExpirationTime..., unitOfWork, renderExpirationTime); } resetCurrentDebugFiberInDEV(); unitOfWork.memoizedProps
AddPhotoCommandHandler : IRequestHandler> { private readonly IUnitOfWork unitOfWork...; private readonly IPhotoService photoService; public AddPhotoCommandHandler(IUnitOfWork unitOfWork..., IPhotoService photoService) { this.unitOfWork = unitOfWork; this.photoService...Path = $"/photos/{request.FileName}", }; this.photoService.Insert(photo); await this.unitOfWork.SaveChangesAsync
创建记录,默认设为所有用户可访问 /// void CreateDefaultController() { using (IUnitOfWork unitOfWork...= UnitOfWork.Begin()) { IConfigurationManager configurationManager = IoC.Resolve();...= UnitOfWork.Begin()) { foreach (var role in _defaultRoles) { var...= UnitOfWork.Begin()) { foreach (var user in _defaultUsers) { //...= UnitOfWork.Begin()) { foreach (var resource in _defaultResources) {
void AddTvNetwork(TvNetwork model); void RemoveTvNetwork(TvNetwork model); } } Database/UnitOfWork.cs...: using System.Threading.Tasks; namespace Tv.Database { public class UnitOfWork : IUnitOfWork...{ private readonly TvContext context; public UnitOfWork(TvContext context) {...private readonly IMapper mapper; public TvController(ITvRepostitory repostiory, IUnitOfWork unitOfWork..., IMapper mapper) { this.repostiory = repostiory; this.unitOfWork = unitOfWork
IRepositoryFactory { IRepository GetRepository(IUnitOfWork unitOfWork...TKey>; IReadOnlyRepository GetReadOnlyRepository(IUnitOfWork unitOfWork...public IReadOnlyRepository GetReadOnlyRepository(IUnitOfWork unitOfWork...; if (_works.TryGetValue(key, out unitOfWork)) { return unitOfWork...); return unitOfWork; } } public void Dispose()
28 | 工作单元模式(UnitOfWork):管理好你的事务 工作单元模式有如下几个特性: 1、使用同一上下文 2、跟踪实体的状态 3、保障事务一致性 我们对实体的操作,最终的状态都是应该如实保存到我们的存储中...RollbackTransaction(); } 在实现上我们是借助 EF 来实现工作单元模式的 看一下 EFContext 的定义 /// /// DbContext 是 EF 的基类,然后实现了 UnitOfWork
readonly ThreadLocal _unitWork = new ThreadLocal(); public static UnitOfWork...+= RollBackEventHandle; return unitWork; } public static UnitOfWork...GetCurrentUnitOfWork() { return _unitWork.Value as UnitOfWork; }...IDomainEvent { if (aDomainEvent.IsRead) return; var unitOfWork...= ExcutingContext.GetCurrentUnitOfWork(); if (unitOfWork !
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