skinning=true,创建一个THREE.SkinnedMesh,将它添加到场景中,通过THREE.AnimationHandler.add添加动画(--我很不清楚到底做了什么),创建了一个THREE.Animation- I don't want the same mesh and animation data loaded many times.
- Animation time should be per-instance我应该为同一个模型创建许多THREE.SkinnedMesh和THREE.Animatio