分支重命名 git branch [] (-m | -M) [] # 修改 feature/canvas 分支名为 feature/canvas2...git branch -M feature/canvas feature/canvas2 6、删除本地分支 git branch -d | -D [branchName] 7、删除远程分支 git...branch [] [-r] (-d | -D) # 删除 feature/canvas2 分支 git branch -d feature/canvas2
php //继承画布类 class Canvas2 extends Frame\Canvas { public function draw() { echo ""; parent::draw(); echo ""; } } $canvas1 = new Canvas2(
使用高清画布 var canvas = document.getElementById...('canvas2'); var ctx = canvas.getContext('2d'); var dpr = window.devicePixelRatio || 1; var rect
canvas1->rect(2,6,4,12); $canvas1->draw(); echo "===========================\n"; //现在再绘制一个这样类似的图形 $canvas2...;//克隆新对象操作 $canvas1->rect(2,6,4,12); $canvas1->draw(); echo "===========================\n"; $canvas2
="true" class="canvas"> .canvas { width: 750rpx; height: 500rpx; } .canvas2{ height: 400rpx; }
分支重命名 git branch [] (-m | -M) [] # 修改 feature/canvas 分支名为 feature/canvas2...git branch -M feature/canvas feature/canvas2 6、删除本地分支 git branch -d | -D [branchName] 7、删除远程分支 git branch...# 删除 feature/canvas2 分支 git branch -d feature/canvas2 8、设置默认上游及分支 git branch --set-upstream <localBranch
download="downImg">下载 最关键的部分当然是js了,首先我们在外部引入html2canvas.js var pic; var canvas2....getContext("2d"); context.scale(2,2); html2canvas(document.querySelector('.test'),{canvas:canvas2
dom对象中 this.ctx = canvas.getContext('2d'); this.canvas=canvas; this.w=W; this.h=H; var canvas2...absolute;left:0px;";//设置样式 canvas2.width = W; //设置宽度 canvas2.height = H;//设置高度 el.appendChild(canvas2...);//添加到指定的dom对象中 this.ctx2 = canvas2.getContext('2d'); this.canvas2=canvas2; //加载图片,并回调绘制出图片...} if(pos.y-h/2<=0){ //超出上边 return true; } return false; } } 在init方法中加入鼠标监听 //给canvas2...画布添加鼠标移动事件(因为画布2在上面) canvas2.addEventListener('mousemove',this.mouseMove.bind(this)); //给canvas2画布添加鼠标右键事件
echarts-all.js">--> $(function () { Canvas1(); Canvas2...window.myDoughnut = new Chart(ctx).Doughnut(doughnutData, { responsive: false }); } function Canvas2...} ] } var ctx = document.getElementById("Canvas2
当然drawImage除了可以绘制图片以外,还可以绘制canvas: var canvas2 = document.createElement("canvas") var context2 = canvas2....getContext("2d"); context2.fillRect(10,10,30,30); // 这里绘制的是canvas元素 context.drawImage(canvas2, 0, 0)
, //压缩率 done: function (results) { var data = results; //var reader = new FileReader(); // $("#canvas2
canvas.saveLayer(0, 0, getWidth(), getHeight(), null,Canvas.ALL_SAVE_FLAG); // 把手指轨迹划到目标路径上 Canvas canvas2
data.base64); //var reader = new FileReader(); // $("#canvas2
60,width = 510,height = 30)#显示组件 canvas1 = Canvas(root,width = 300,height = 300,bg = "white")#创建画布 canvas2...60,width = 510,height = 30)#显示组件 canvas1 = Canvas(root,width = 300,height = 300,bg = "white")#创建画布 canvas2
来上代码: var canvas = document.getElementById("canvas2"); var ctx2 = canvas.getContext('2d'); ctx2.lineWidth
: random_normal() / 6 * height + height / 2, radius: 200, color: "rgba(255, 255, 255, 0.01)"});}var canvas2
) canvas.draw() canvas.get_tk_widget().pack(side=tk.LEFT, padx=10) canvas2
canvas1->rect(2, 2, 8, 8); $canvas1->draw(); echo "-----------------------------------------"; // $canvas2...= new Canvas(); // $canvas2->init(); $canvas2 = clone $c; $canvas2->rect(1, 4, 8, 8); $canvas2->draw
Canvas();// 初始化画布操作$canvas1->init();// 对画布1进行绘制$canvas1->rect(3,6,4,12);$canvas1->draw();// 实例化画布对象$canvas2...prototype->init();$canvas1 = clone $prototype;// 对画布1进行绘制$canvas1->rect(3,6,4,12);$canvas1->draw();$canvas2
options>] (-m | -M) [] $ git branch -m master # 修改 feature/canvas 分支名为 feature/canvas2...git branch -M feature/canvas feature/canvas2 #删除本地分支 git branch -d #强行删除分支(要丢弃一个没有被合并过的分支
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