message(STATUS "The CMAKE_VERSION is ${CMAKE_VERSION}..." STREQUAL "Clang") message(">> using Clang") elseif ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU")...message(">> using GCC") elseif ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Intel") message(">> using...Intel C++") elseif ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "MSVC") message(">> using Visual Studio...cmake ..
armv5te-none-linux-androideabi) 218 elseif(ANDROID_ABI STREQUAL armeabi-v7a) 219...# 首先判断运行的宿主机是什么 356 if(CMAKE_HOST_SYSTEM_NAME STREQUAL Linux) 357 set(ANDROID_HOST_TAG linux-x86..._64) 358 elseif(CMAKE_HOST_SYSTEM_NAME STREQUAL Darwin) 359 set(ANDROID_HOST_TAG darwin-x86_64...) 360 elseif(CMAKE_HOST_SYSTEM_NAME STREQUAL Windows) 361 set(ANDROID_HOST_TAG windows-x86_64...clang${ANDROID_TOOLCHAIN_SUFFIX}") 376 ...... 396 # 如果编译器是 gcc 397 elseif(ANDROID_TOOLCHAIN STREQUAL
CMAKE_VERSION}...}") # 判断编译器类型 if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang") message(">> using Clang") elseif...("${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU") message(">> using GCC") elseif ("${CMAKE_CXX_COMPILER_ID...}" STREQUAL "Intel") message(">> using Intel C++") elseif ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "MSVC...cmake ..
构建思路 在前文中构建了大量的库包程序(参看CMake构建学习笔记-目录)之后,可以总结一下在Windows下使用脚本构建程序的办法: 使用CMake构建。...最后,CMakeLists.txt中的内容如下: # 输出cmake版本提示 message(STATUS "The CMAKE_VERSION is ${CMAKE_VERSION}....}") # 判断编译器类型 if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang") message(">> using Clang") elseif...("${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU") message(">> using GCC") elseif ("${CMAKE_CXX_COMPILER_ID...}" STREQUAL "Intel") message(">> using Intel C++") elseif ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "MSVC
另外,不知道vcpkg的机制是什么,vcpkg确实也使用了cmake来构建,因为生成了cmake的配置文件,可以直接被CMake项目集成使用。...}" STREQUAL "Clang") message(">> using Clang") elseif ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU")...message(">> using GCC") elseif ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Intel") message(">> using...Intel C++") elseif ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "MSVC") message(">> using Visual Studio...CMAKE_PREFIX_PATH中增加自己的仓库路径(比如修改CMakePresets.json文件中CMAKE_PREFIX_PATH的配置)。
blog.csdn.net/haluoluo211/article/details/70939605 undefined reference std::__cxx11::basic_string cmake...cxxflags -D_GLIBCXX_USE_CXX11_ABI in cmake clion add_definitions(-D_GLIBCXX_USE_CXX11_ABI=0) In the...case of cmake, it is translated (just an excerpt) to a variable that is checked to define the compiler...flag _GLIBCXX_USE_CXX11_ABI if(CONAN_LIBCXX STREQUAL "libstdc++11") add_definitions(-D_GLIBCXX_USE_CXX11..._ABI=1) elseif(CONAN_LIBCXX STREQUAL "libstdc++") add_definitions(-D_GLIBCXX_USE_CXX11_ABI=0) endif
/目录下找到这两个文件: FindCUDA.cmake OpenCVDetectCUDA.cmake 并使用下文中的直接完整替代(可先备份旧文件) opencv2.4 with CUDA9 patch...如果不指定的话,在cmake时OpenCVDetectCUDA.cmake会基于上述所有已知架构完整编译,也是因此,会尝试编译Fermi架构并出现同样的Unsupported gpu architecture..."2.0") elseif(CUDA_GENERATION STREQUAL "Kepler") set(__cuda_arch_bin "3.0 3.5 3.7") elseif(...if(CUDA_GENERATION STREQUAL "Kepler") set(__cuda_arch_bin "3.0 3.5 3.7") elseif(CUDA_GENERATION...STREQUAL "Maxwell") set(__cuda_arch_bin "5.0 5.2") 2.
(VERSION 3.20) project(rtmp_test) set(CMAKE_CXX_STANDARD 20) message("") message("Operation system...is ${CMAKE_SYSTEM}") if (CMAKE_SYSTEM_NAME MATCHES "Linux") message("Current platform: Linux")...project") endif () find_package(OpenCV REQUIRED) include_directories(${OpenCV_INCLUDE_DIRS}) if (CMAKE_BUILD_TYPE...STREQUAL Debug) ADD_DEFINITIONS(-DDEBUG) message(STATUS "CMake Build Type: Debug") message...("") elseif (CMAKE_BUILD_TYPE STREQUAL Release) message(STATUS "CMake Build Type: Release") message
endif() # only build examples if this is the main project if(CMAKE_PROJECT_NAME STREQUAL "muduo")...EQUAL 32) list(APPEND CXX_FLAGS "-m32") endif() if(CMAKE_CXX_COMPILER_ID STREQUAL "Clang") list(..."Release") endif() # only build examples if this is the main project if(CMAKE_PROJECT_NAME STREQUAL...EQUAL 32) list(APPEND CXX_FLAGS "-m32") endif() if(CMAKE_CXX_COMPILER_ID STREQUAL "Clang") list(...- build with CMake, checking out muduo as a git submodule 3) cmake - build with CMake 2) makefile
中 foreach(target *-linux-*) 后的 if(LINUX_{target}_SYSROOT) 改为 if(LINUX_{target}_SYSROOT OR target STREQUAL...STREQUAL "Linux") cmake_host_system_information(RESULT LINUX_NATIVE_IS_64BIT QUERY IS_64BIT)...if(CMAKE_HOST_SYSTEM_PROCESSOR MATCHES "x86_64" OR ("${CMAKE_HOST_SYSTEM_PROCESSOR}" STREQUAL ""...MATCHES "i386|i686|x86" OR "${CMAKE_HOST_SYSTEM_PROCESSOR}" STREQUAL "") set(LINUX_NATIVE_TARGET...这个Cache文件是在cmake启动工程之前加载的,这时候 CMAKE_SYSTEM_NAME 还不可用。所以我们只能用 CMAKE_HOST_SYSTEM_NAME 。
编译命令: cd depthai-core-v2.15.4 cmake -S....-Bbuild -D'BUILD_SHARED_LIBS=ON' -D'CMAKE_INSTALL_PREFIX=/usr/local' sudo cmake --build build --target...install 编译报错及其解决措施 报错信息: CMake Error at shared/depthai-shared.cmake:39 (if): if given arguments:..."STREQUAL" "-" Unknown arguments specified CMake Error at shared/depthai-bootloader-shared.cmake...:33 (if): if given arguments: "STREQUAL" "-" Unknown arguments specified 解决措施: 在相应文件报错处更改如下
") # do something endif() 其中,MY_VARIABLE表示判断的条件,STREQUAL表示字符串相等。...其实,在CMake中,所有的控制流语句都需要以endif命令结束。...举个例子,假设我们需要判断变量MY_VARIABLE是否等于hello world,如果成立,则打印一条消息,否则打印另一条消息,我们可以使用下面的代码: if(MY_VARIABLE STREQUAL...--- 总结 以上是CMake常用的命令,它们可以帮助我们更方便地管理项目的构建过程,提高项目构建的效率。...除了上述命令,CMake还有很多其他的命令和功能,比如条件编译、预处理器定义、编译选项等,可以根据实际需要进行学习和使用。
这里CMakeLists.txt的内容如下所示: # 输出cmake版本提示 message(STATUS "The CMAKE_VERSION is ${CMAKE_VERSION}....cmake_minimum_required表示cmake的最低版本要求,CMake的很多特性是随着版本逐渐增加的,需要保证使用的CMake特性满足最低版本的要求。...}" STREQUAL "Clang") message(">> using Clang") elseif ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU")...message(">> using GCC") elseif ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Intel") message(">> using...Intel C++") elseif ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "MSVC") message(">> using Visual Studio
STREQUAL "GNU") SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=gnu++11") ENDIF() ELSE()...FATAL_ERROR OR MessageType STREQUAL SEND_ERROR) LIST(REMOVE_AT ARGV 0) _message(${MessageType...} "${BoldRed}${ARGV}${ColourReset}") ELSEIF(MessageType STREQUAL WARNING) LIST(REMOVE_AT..._message(${MessageType} "${BoldYellow}${ARGV}${ColourReset}") ELSEIF(MessageType STREQUAL...ARGV 0) _message(${MessageType} "${BoldCyan}${ARGV}${ColourReset}") ELSEIF(MessageType STREQUAL
compiler_prefix "C:/Keil_v5/ARM/ARMCC") if(NOT EXISTS ${_compiler_prefix}) if(NOT $ENV{CROSS_COMPILER_PREFIX} STREQUAL...变量N32G45X_SDK_PREFIX 定义 if(NOT $ENV{N32G45X_SDK_PREFIX} STREQUAL "") set(N32G45X_SDK_PREFIX $ENV{...工程文件(.uvprojx)中的编译选项定义CMAKE_C_FLAGS_INIT,CMAKE_CXX_FLAGS_INIT UNSET(CMAKE_C_FLAGS_INIT CACHE) SET(...> ") SET(CMAKE_C_ARCHIVE_CREATE "CMAKE_AR> ${CMAKE_AR_FLAGS} -o " CACHE STRING...SET(CMAKE_CXX_ARCHIVE_CREATE "CMAKE_AR> ${CMAKE_AR_FLAGS} -o " CACHE STRING "CXX Archive
@echo Generating $(OPENBLAS_CMAKE_CONFIG) in $(DESTDIR)$(OPENBLAS_CMAKE_DIR) # 对应OpenBLASConfig.cmake...\"\$${CMAKE_CURRENT_LIST_FILE}\" PATH)" >> $(DESTDIR)$(OPENBLAS_CMAKE_DIR)/$(OPENBLAS_CMAKE_CONFIG)...) @echo "if(_IMPORT_PREFIX STREQUAL \"/\")" >> $(DESTDIR)$(OPENBLAS_CMAKE_DIR)/$(OPENBLAS_CMAKE_CONFIG...IMPORT_PREFIX}" PATH) get_filename_component(_IMPORT_PREFIX "${_IMPORT_PREFIX}" PATH) if(_IMPORT_PREFIX STREQUAL...IMPORT_PREFIX}" PATH) get_filename_component(_IMPORT_PREFIX "${_IMPORT_PREFIX}" PATH) if(_IMPORT_PREFIX STREQUAL
endif () if (NOT CMAKE_BUILD_TYPE OR CMAKE_BUILD_TYPE STREQUAL "None") set (CMAKE_BUILD_TYPE "RelWithDebInfo...) if (CMAKE_GENERATOR STREQUAL "Ninja" AND NOT DISABLE_COLORED_BUILD) # Turn on colored output....STREQUAL "RELEASE") set(COMPILER_FLAGS "${COMPILER_FLAGS} -gdwarf-aranges") endif () endif...if (NOT CMAKE_BUILD_TYPE_UC STREQUAL "RELEASE") # Can be lld or ld-lld....STREQUAL "/usr") set (CLICKHOUSE_ETC_DIR "/etc") else () set (CLICKHOUSE_ETC_DIR "${CMAKE_INSTALL_PREFIX
项目中想用google test,项目也是用cmake管理的。...于是想用cmake 添加gtest set(CMAKE_PREFIX_PATH "/path/to/gtest/install/path/cmake/path" ${CMAKE_PREFIX_PATH...Error at D:/Program Files/cmake/cmake-3.14.4-win64-x64/share/cmake-3.14/Modules/FindPackageHandleStandardArgs.cmake...于是解决办法就很清楚了,把FindGTest.cmake文件删除,使用GTest自带的cmake。 成功运行。 问题原因:可能是因为使用GTest版本比较新,cmake没有跟上步伐。...配置: set(CMAKE_CXX_FLAGS_RELEASE "/MT") set(CMAKE_CXX_FLAGS_DEBUG "/MTd") enable_testing() set(GTEST_ROOT
文章目录 一、Android NDK 构建脚本 二、CMake 构建脚本示例 三、CMake 命令手册 1、CMake 脚本命令 2、CMake 工程命令 该系列博客的应用场景是 Android Studio...上述命令都是 CMake 命令 , 可以在 CMake 命令文档中查询 , 当前 CMake 中有 47 个脚本命令 , 46 个工程命令 ; CMake 构建脚本示例 : # 指定 CMake...# CMAKE_SOURCE_DIR 指的是当前的文件地址 # -L 参数指定动态库的查找路径 #set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -L${CMAKE_SOURCE_DIR...导入静态库 ( CMake 简介 | 构建脚本路径配置 | 引入静态库 | 指定静态库路径 | 链接动态库 ) 复制来的 ; 三、CMake 命令手册 ---- CMake 命令分为三种 , 脚本命令...工程命令 ---- CMake 中有 46 个工程命令 , 一般在 CMake 工程中才可以使用上述工程命令 ; 46 个工程命令如下 , 详细的命令细节参考 cmake-commands(7)
cpp_redis是个C++11的开源的redis client库,支持cmake构建,但并没有提供CONFIG模式的import target导入脚本,如果希望在cmake下以find_package...方式导入cpp_redis的库,就需要自己写一个MODULE模式脚本,以下为FindCppRedis.cmake脚本实现 FindCppRedis.cmake # FindCppRedis # ----...CPPREDIS_LIBRARY_DEBUG TACOPIE_LIBRARY_RELEASE TACOPIE_LIBRARY_DEBUG) if(${_msvcrt_suffix} STREQUAL...msvc_create_target( "_md" "${CPPREDIS_MD_DIR}") endif() if(NOT CPPREDIS_FOUND) if ("${CPPREDIS_MSVCRT}" STREQUAL...所在的文件夹添加到CMAKE_MODULE_PATH # 否则find_package(CppRedis)时找不到FindCppRedis.cmake list (APPEND CMAKE_MODULE_PATH