prize[0]; snakey[snakey.length]=prize[1]; makeprize(); drawNode...drawScore('\\tGame over'); return; } drawNode...[0],snakey[0]); snakex.shift(); snakey.shift(); } function drawNode...drawScore(''); context.strokeRect(0,30,302,302); makeprize(); drawNode...(snakex[0],snakey[0]);drawNode(snakex[1],snakey[1]);drawNode(snakex[2],snakey[2]); }
import matplotlib.pyplot as plt plt.figure(1, figsize=(8,8)) ax = plt.subplot(111) def drawNode(text,...('B', 0.5, 0.97, 0.3, 0.8, 0) drawNode('C', 0.5, 0.97, 0.7, 0.8, 1) drawNode('D', 0.3, 0.8, 0.2, 0.6,...0) drawNode('E', 0.3, 0.8, 0.4, 0.6, 1) drawNode('F', 0.7, 0.8, 0.6, 0.6, 0) drawNode('G', 0.7, 0.8,...0.8, 0.6, 1) drawNode('H', 0.2, 0.6, 0.1, 0.4, 0) drawNode('I', 0.4, 0.6, 0.3, 0.4, 0) drawNode('J',...0.4, 0.6, 0.5, 0.4, 1) drawNode('K', 0.6, 0.6, 0.7, 0.4, 1) #显示图形 plt.show() 运行效果图: ?
model: graph, width: 1000, height: 600, gridSize: 1 }); // 绘制节点 drawNode...link.source(source); link.target(target); link.addTo(graph); } const node1 = drawNode...(100, 100, "node1"); const node2 = drawNode(300, 100, "node2"); const node3 = drawNode(500, 200..., "node3"); const node4 = drawNode(700, 200, "node4"); const node5 = drawNode(900, 100, "node5
node: root) } } override func draw(_ rect: CGRect) { super.draw(rect) drawNode...() } } private extension NaryTree { func drawNode() { guard let root = root else { return
this.treeView1.CheckBoxes = true; this.treeView1.DrawMode = TreeViewDrawMode.OwnerDrawAll; this.treeView1.DrawNode...+= new DrawTreeNodeEventHandler(treeView1_DrawNode); 隐藏节点: void treeView1_DrawNode(object sender
root = addNode(root, data); } //绘制以node为根的所有节点 drawNode...} } 这里使用后续遍历时绘制 /** * 绘制以node为根的所有节点 * * @param node */ public void drawNode...(Node node) { if (node == null) { return; } drawNode(node.left);...drawNode(node.right); //坐标系取X中间 Pos theCoo = v2(STEP * (mWinSize.x / STEP /
_parentNodeCanSelect = value; 231 } 232 } 样式的更改主要通过节点的重绘,我们使用DrawNode事件来完成 1 base.DrawNode...+= new DrawTreeNodeEventHandler(this.treeview_DrawNode); 2 3 private void treeview_DrawNode(object...base.HideSelection = false; 258 base.DrawMode = TreeViewDrawMode.OwnerDrawAll; 259 base.DrawNode...+= new DrawTreeNodeEventHandler(this.treeview_DrawNode); 260 base.NodeMouseClick += new...341 throw ex; 342 } 343 } 344 345 private void treeview_DrawNode
+ gap, y); //第四个方块 this.col = colList[GetRandomNum()]; //随机获取颜色 this.draw = new cc.DrawNode...squ(this.thr.b.x + gap, this.thr.b.y); this.col = colList[GetRandomNum()]; this.draw = new cc.DrawNode...squ(this.thr.b.x + gap, this.thr.b.y); this.col = colList[GetRandomNum()]; this.draw = new cc.DrawNode...this.one.c.x, this.one.c.y - gap); this.col = colList[GetRandomNum()]; this.draw = new cc.DrawNode...squ(this.thr.b.x + gap, this.thr.b.y); this.col = colList[GetRandomNum()]; this.draw = new cc.DrawNode
MenuItemLabel::create(label); item->setContentSize(size); 对于set界面的绘制中,可以看到一条白色的线段,同样是调用cocos2dx的API进行绘制,主要是DrawNode...对象的相关方法 auto draw = DrawNode::create(); this->addChild(draw); draw->drawLine(Vec2(10, 20), Vec2(50, 20...auto bg = LayerColor::create(Color4B(30, 30, 30, 200), 120, 180); this->addChild(bg); auto draw = DrawNode
stencil->setAnchorPoint(Vec2::ANCHOR_MIDDLE); clipper->setStencil(stencil);//模板设置 //模板也可为DrawNode...查看效果// auto stencil = DrawNode::create();// Vec2 rectangle[4];// rectangle[0] =...setPosition(winSize.width/2,winSize.height/2); addChild(parent); auto rectNode = DrawNode...Color4F white(1,1,1,1); rectNode->drawPolygon(rectangle, 4, white, 1, white);//使用DrawNode...:title() const{ return "New Renderer";}std::string NewDrawNodeTest::subtitle() const{ return "DrawNode
, NODE_RADIUS, mPaint); canvas.drawText(root.el.data.toString(), 0, 10, mTxtPaint); drawNode...(canvas, root); canvas.restore(); } } private void drawNode(Canvas canvas, BinarySearchTree...mPathPaint); canvas.drawText(node.right.el.data.toString(), 0, 10, mTxtPaint);//画字 drawNode...NODE_RADIUS, mPaint); canvas.drawText(node.left.el.data.toString(), 0, 10, mTxtPaint); drawNode
100 + 120 img = Image.new('RGB', (w, h), (255, 255, 255)) draw = ImageDraw.Draw(img) drawnode...(draw, tree, w / 2, 20) img.save(jpeg, 'JPEG') def drawnode(draw, tree, x, y): if tree.results...draw.line((x, y, right - w2 / 2, y + 100), fill=(255, 0, 0)) # Draw the branch nodes drawnode...(draw, tree.lb, left + w1 / 2, y + 100) drawnode(draw, tree.gb, right - w2 / 2, y + 100)
x self.y = y self.parentX = parentX self.parentY = parentY pass 最后就是主要的画图了: def drawNode...None): NumberLeaf = getNumLeafs(myTree) Depth = getDepth(myTree) delta = (NumberLeaf+Depth) drawNode...主要还是draw函数,drawNode只是画而已,判断都是为了加注释的,来看看效果图: ? ? 如果当时学数据结构用的是python多好!
dc.Clear() x := float64(width) / 2 y := float64(height) / 2 dx := 20 dy := 20 drawNode...= nil { drawNode(current) drawEdge(current) current = current.next }
_requestDraw() { if (Konva.autoDrawEnabled) { const drawNode = this.getLayer() || this.getStage...(); drawNode?.
getVisibleOrigin(); auto winSize = Director::getInstance()->getVisibleSize(); // 3 auto background = DrawNode...3.然后,您创建一个DrawNode来绘制一个灰色矩形,该矩形将填充屏幕并将其添加到场景中。 这是您游戏的背景。 4.最后,您通过传入图片名称来创建player精灵。
view.updateDisplayListIfDirty())中view.updateDisplayListIfDirty()的部分,接下来就是调用drawRenderNode来对displayList进行绘制 canva.drawNode
Graphics模块 功能:绘图组件,提供绘制线条、矩形、圆形等绘图方法,它对应cocos2dx上的DrawNode。 字节数: 1768 代码行数: 42 文件名: index.js 33.
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