scrollView.zoomScale * self.imageNormalHeight; CGFloat imageX = 0; CGFloat imageY = 0; imageX = floorf...((self.frame.size.width - imageScaleWidth) / 2.0); imageY = floorf((self.frame.size.height - imageScaleHeight
关键源码如下: // 这是平面上的点,标记三个顶点分别位于哪个格子 int intverts[3][2]; intverts[0][0] = (int)floorf((v0[0] - bmin[0...])*ics); intverts[0][1] = (int)floorf((v0[2] - bmin[2])*ics); intverts[1][0] = (int)floorf((v1[0] -...bmin[0])*ics); intverts[1][1] = (int)floorf((v1[2] - bmin[2])*ics); intverts[2][0] = (int)floorf((...v2[0] - bmin[0])*ics); intverts[2][1] = (int)floorf((v2[2] - bmin[2])*ics); // 这个三角形所投影出来的AABB包围盒,...int x = xloop0; x <= xloop1; x++, sfloat += ds) { short int sint = (short int)rcClamp((int)floorf
whether to enable JIS-mapped Japanese font support in GD... no checking for fabsf... yes checking for floorf...libpng.x86_64 freetype.x86_64 libjpeg-devel.x86_64 libpng-devel.x86_64 freetype-devel.x86_64 -y checking for floorf
Fix: yum -y install db4-devel checking for fabsf… yes checking for floorf… yes configure: error: jpeglib.h...Fix: yum -y install libjpeg-devel checking for fabsf… yes checking for floorf… yes checking for jpeg_read_header
解决办法: yum install db4-devel checking for fabsf… yes checking for floorf… yes configure: error: jpeglib.h...解决办法: yum install libjpeg-devel checking for fabsf… yes checking for floorf… yes checking for jpeg_read_header
develop # 安装 踩坑安装 讲道理这么复杂的环境配置已经足够折磨人了,但是在编译过程中也会冒出层出不穷、连绵不绝、匪夷所思的错误 错误 calling a host function(“__floorf...allowed 看到上述两个错误去找mmcv源码中对应的行 不要取找torch代码中报错对应的行 错误原因是cuda与cpu编程时函数名不一样 将报错文件中的 floor 替换为 floorf
using ::fabs; //绝对值 using ::fabsf; //绝对值 using ::fabsl; //绝对值 using ::floor; //下取整 using ::floorf
; }]; self.collectionView.dataSource = (id)dataSouce; #define scaledCellValue(value) ( floorf
float ceilf(float); extern double ceil(double); extern long double ceill(long double); extern float floorf
newTargetOffset = ceilf(currentOffset / pageWidth) * pageWidth; }else { //向下取整 count = floorf...(currentOffset / pageWidth); newTargetOffset = floorf(currentOffset / pageWidth) * pageWidth;
log2f() roundf() sincosf() truncf() acosf() asinf() atanf() atan2f() ceilf() cosf() expf() fabsf() floorf
0 || money < _moneyCondition) { return money; //没有返现 } else { int returnCount = floorf
.zero let width = CGFloat(floorf(Float(containerBounds.size.width) / 2.0)) let height
slist[i].memory / (float)memory; // 按内存权重计算每个物理节点需要分配多少个虚拟节点,正常是160个 unsigned int ks = floorf...( pct * 40.0 * (float)numservers );#ifdef DEBUG int hpct = floorf( pct * 100.0 ); syslog
= 1024; ++i) f[i] = floorf(f[i]); } Partial unrolling during vectorization 现代处理器具有多个执行单元,只有具有高度并行性的程序才能充分利用机器的整个宽度
Fix: 复制代码 代码如下: yum -y install db4-devel checking for fabsf… yes checking for floorf… yes configure:...Fix: 复制代码 代码如下: yum -y install libjpeg-devel checking for fabsf… yes checking for floorf… yes checking
ARC4RANDOM_MAX 0x100000000 然后就可以使用arc4random() 来获取0到100之间浮点数了(精度是rand()的两倍),代码如下: double val = floorf
计算立方根; std::hypot: 计算两个数平方的和的平方根; std::pow:幂运算; std::ceil: 不小于给定值的最近整数; std::floor/ floorf
借助ceilf()、floorf()、CGRectIntegral()等将小数点后数据除去即可。
返回一个小于等于x的最大整数 extern float floorf(float x); extern double floor(double x); extern long double floorl
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