问题# Gets all shaders attached to the current renderLayer for all objects in "group1"
import maya.cmdsmaterials = [x for x in cmds.ls(cmds.listConnections(shaderGroups)
我能够从服务层中的get API中获取数据,该服务层以console.log(data) of ngOnInit()的形式在list.ts文件中打印,但无法在list.ts文件中填充这些值。在尝试填充HTML文件中的数据时,它会引发以下错误:
这是我的代码:constructor(private http: HttpClientwithCredentials: true});export class list{