Linux套接字编程是网络编程的基础,它允许不同计算机上的进程通过网络进行通信。以下是关于Linux套接字编程的一些基础概念、优势、类型、应用场景以及常见问题的解答:
服务器端:
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <arpa/inet.h>
int main() {
int server_socket, client_socket;
struct sockaddr_in server_addr, client_addr;
socklen_t client_addr_size;
char buffer[1024];
// 创建套接字
server_socket = socket(AF_INET, SOCK_STREAM, 0);
if (server_socket == -1) {
perror("socket error");
exit(1);
}
// 绑定地址和端口
memset(&server_addr, 0, sizeof(server_addr));
server_addr.sin_family = AF_INET;
server_addr.sin_addr.s_addr = htonl(INADDR_ANY);
server_addr.sin_port = htons(12345);
if (bind(server_socket, (struct sockaddr*)&server_addr, sizeof(server_addr)) == -1) {
perror("bind error");
exit(1);
}
// 监听连接
if (listen(server_socket, 5) == -1) {
perror("listen error");
exit(1);
}
// 接受连接
client_addr_size = sizeof(client_addr);
client_socket = accept(server_socket, (struct sockaddr*)&client_addr, &client_addr_size);
if (client_socket == -1) {
perror("accept error");
exit(1);
}
// 接收数据
read(client_socket, buffer, sizeof(buffer) - 1);
printf("Received: %s
", buffer);
// 发送响应
write(client_socket, "Hello from server!", 18);
// 关闭套接字
close(client_socket);
close(server_socket);
return 0;
}
客户端:
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <arpa/inet.h>
int main() {
int client_socket;
struct sockaddr_in server_addr;
char buffer[1024];
// 创建套接字
client_socket = socket(AF_INET, SOCK_STREAM, 0);
if (client_socket == -1) {
perror("socket error");
exit(1);
}
// 设置服务器地址和端口
memset(&server_addr, 0, sizeof(server_addr));
server_addr.sin_family = AF_INET;
server_addr.sin_addr.s_addr = inet_addr("127.0.0.1");
server_addr.sin_port = htons(12345);
// 连接服务器
if (connect(client_socket, (struct sockaddr*)&server_addr, sizeof(server_addr)) == -1) {
perror("connect error");
exit(1);
}
// 发送数据
write(client_socket, "Hello from client!", 18);
// 接收响应
read(client_socket, buffer, sizeof(buffer) - 1);
printf("Received: %s
", buffer);
// 关闭套接字
close(client_socket);
return 0;
}
这段代码展示了如何创建一个简单的TCP服务器和客户端,进行基本的网络通信。在实际应用中,还需要考虑错误处理、并发连接处理、数据加密等更复杂的问题。
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