, 0, 0, -1, 0, -1, 1);
}
}
13.坐标更新1
void Location(Tetris ** Block, int x, int y, int a, int b, int c,..._4 = (*Block)->y_1 + f;
}
14.坐标更新2
void Location_y(Tetris ** Block, int x, int y, int a, int b, int c,...e;
(*Block)->y_4 = (*Block)->y_4 + f;
}
15.显示信息更新
void Location_x(int x, int y, int a, int b, int c,...int d, int e, int f); //坐标更新1
void Location_y(Tetris ** Block, int x, int y, int a, int b, int c,...int d, int e, int f); //坐标更新2
void Location_x(int x, int y, int a, int b, int c, int d, int e, int f)