100 小丑演播厅(JokerStudio) 150 超级演播厅(SuperStudio) 300 气球(Balloon) 10 灯光(Lamplight) 25 麦克风(Microphone...CortoonStudio() { description="CortonStudio"; } publuc int cost() { return 100; } } 麦克风: class Microphone...extends Decorater_ex { private Anything_ex studio; public Microphone(Anything_ex studio ) { this.studio...=studio; } public String getDescription() { return studio.getDescription()+",Microphone"; } public...拿气球装饰 System.out.println(CortoonStudio.getDescription()+"="+CortoonStudio.cost()); 输出结果: CortonStudio,Microphone
比如先给string.json补充下面的字符串配置: { "name": "Microphone_reason", "value": "麦克风权限" } 再打开module.json5,在权限声明的...name后面添加以下一行reason配置: "reason": "$string:Microphone_reason", 至于使用场景的usedScene对象,要求在when字段指定该权限的调用时机...申请麦克风权限时,要在module.json5文件的module节点添加下面完整的权限声明语句: "requestPermissions":[ { "name" : "ohos.permission.MICROPHONE...", // 权限名称 "reason": "$string:Microphone_reason", // 申请原因 "usedScene": { // 使用场景 "when"
midi-sysex'` (system-exclusive midi) - `'notifications'` - `'camera'` - `'microphone...playwright.chromium.launch(headless=False) context = browser.new_context() # 设置允许 'camera', 'microphone...' 权限 context.grant_permissions(['camera', 'microphone']) page = context.new_page() page.goto
---- Unity 实用小技能学习 Unity中 检测当前设备是否有麦克风权限 在Unity中可以通过调用API检测可以从devices属性中获得已连接麦克风的列表 从而 判断有没有麦克风权限 Microphone...具体使用示例: //获取麦克风设备,判断设备是否有麦克风 string[] devices = Microphone.devices; if (devices.Length...代码如下: public AudioSource audioSource; private void OnClick() { audioSource.clip = Microphone.Start
5V/2A电源、TF卡(8GB以上) 麦克风:Microsoft LifeCam HD 3000(该摄像头集成了麦克风),也可以使用其他麦克风,如Blue Snowball iCE Condenser Microphone..., Cardioid, Sound Tech CM-1000USB Table Top Conference Meeting Microphone 音频输出设备:Windows 10 IoT Core系统的树莓派只支持...将其定位到Device Setting页面,把下方的Cortana选项选中,同时,把Speaker和Microphone的音量调整到40-70之间,注意,Microphone不要设置为0。
Intent.FLAG_ACTIVITY_NO_HISTORY); localIntent1.putExtra("state", 1); localIntent1.putExtra("microphone...Intent.FLAG_ACTIVITY_NO_HISTORY); localIntent4.putExtra("state", 0); localIntent4.putExtra("microphone
ITestService testService4 = serviceProvider2.GetService(); bool isflg1 = object.ReferenceEquals(microphone3..., microphone4); Console.WriteLine($"testService3==testService4 {isflg1}");//true bool isflg2 = object.ReferenceEquals...(testService1, testService3); Console.WriteLine($"microphone1==microphone3 {isflg2}");//false 3.AddTransient...ServiceCollection serviceDescriptors = new ServiceCollection(); serviceDescriptors.AddTransientMicrophone
#333333") self.create_widgets() self.recording_area = None # 初始化录制区域 self.record_microphone... # 扬声器录制选项 self.mic_checkbox = tk.Checkbutton(self, text="不录制扬声器系统声音", command=self.toggle_microphone...bg="#333333", fg="white", selectcolor="black") self.mic_checkbox.pack(pady=10) def toggle_microphone...(self): # 切换麦克风录制的状态 self.record_microphone = not self.record_microphone def select_area...self): self.recording = False self.stop_event.set() # 设定事件,结束录制 if self.record_microphone
type=”file” accept=”video/*;capture=camcorder”> // 调取视频 microphone...”> //调取音频 注:capture表示,可以捕获到系统默认的设备,比如:camera–照相机;camcorder–摄像机;microphone–录音。
Microphone 类 请打开另一个解释器会话,并创建识一个别器类的例子。...读者可通过创建一个Microphone 类的实例来访问它。...读者可通过调用 Microphone 类的list_microphone_names()函数来获取麦克风名称列表。...>>> sr.Microphone.list_microphone_names() ['HDA Intel PCH: ALC272 Analog (hw:0,0)', 'HDA Intel PCH:...list_microphone_names()返回列表中麦克风设备名称的索引。
type="file" accept="video/*" capture="camcorder"> microphone... accept表示打开的系统文件目录; capture表示的是系统所捕获的默认设备,camera:照相机;camcorder:摄像机;microphone
在下面一个下拉框中 选择 Digital Microphone 然后说话 看 是进度条否跳变 没变继续切换 > 拉动 增益滑动条 至 基础,不然声音很杂乱。...回到 pavucontrol 界面,点击 录音 这时候 能看到刚刚打开的 KVM 进程对应的 录音设备 下拉框 > 选择 Digital Microphone , 然后在 静音到
g_virtual_input->evbit); /* 2.2 能产生这类事件中的哪些 */ /* headset = 听筒 + MIC = SW_HEADPHONE_INSERT + SW_MICROPHONE_INSERT...* 同时上报 SW_HEADPHONE_INSERT 和 SW_MICROPHONE_INSERT, 就表示headset * 为了简化, 对于android系统只上报...SW_MICROPHONE_INSERT也表示headset */ set_bit(SW_HEADPHONE_INSERT, g_virtual_input->swbit);...set_bit(SW_MICROPHONE_INSERT, g_virtual_input->swbit); set_bit(SW_LINEOUT_INSERT, g_virtual_input
首先在module.json5中添加如下所示的CAMERA权限和MICROPHONE权限,表示App希望访问相机和麦克风。...Camera_reason", "usedScene": { "when":"inuse" } }, { "name" : "ohos.permission.MICROPHONE...", "reason": "$string:Microphone_reason", "usedScene": { "when":"inuse" } } ] 接着在
abilityAccessCtrl.createAtManager(); const res = await atManager.requestPermissionsFromUser(getContext(), ['ohos.permission.MICROPHONE...: 1 }) // ...引擎初始化代码... }} "requestPermissions": [ { "name": "ohos.permission.MICROPHONE...abilityAccessCtrl.createAtManager(); const res = await atManager.requestPermissionsFromUser(getContext(), ['ohos.permission.MICROPHONE
因此需要在iframe上加入 allow=“microphone;camera;midi;encrypted-media;autoplay” 属性,内容如下: microphone;camera;midi;encrypted-media;autoplay;"></iframe