QObject *watched, QEvent *evt) { static int index = 1; static QPoint mousePoint; static bool mousePressed...>type() == QEvent::MouseButtonPress) { if (event->button() == Qt::LeftButton) { mousePressed...exit(0); } } else if (event->type() == QEvent::MouseButtonRelease) { mousePressed...= false; return true; } else if (event->type() == QEvent::MouseMove) { if (mousePressed
var mousePressed...event.preventDefault();// 阻止浏览器默认事件,重要 var touch = event.targetTouches[0]; mousePressed.../*c.addEventListener('touchcancel', function (event) { console.log(4) mousePressed...false; },false);*/ // 鼠标 c.onmousedown = function (event) { mousePressed...this.offsetTop, true); } }; c.onmouseup = function (event) { mousePressed
return QObject::eventFilter(watched, event); } static QPoint mousePoint; static bool mousePressed...() == QEvent::MouseButtonPress) { if (mouseEvent->button() == Qt::LeftButton) { mousePressed...return true; } } else if (event->type() == QEvent::MouseButtonRelease) { mousePressed...= false; return true; } else if (event->type() == QEvent::MouseMove) { if (mousePressed
{ } override fun mousePressed(e: MouseEvent?)...{ println("mousePressed") e.let { if (isFirst) { println("first {pomt" + e!!.
mouseEntered(MouseEvent e) {//移入组件时被触发 Start_end_Button.setIcon(StartIcon2); } public void mousePressed...public void mouseEntered(MouseEvent e) { Pause_Butten.setIcon(PauseIcon2); } public void mousePressed...void mouseEntered(MouseEvent e) { Person_Person_Button.setIcon(PersonIcon2); } public void mousePressed...public void mouseEntered(MouseEvent e) { Back_Button.setIcon(BackIcon2); } public void mousePressed...public void mouseEntered(MouseEvent e) { About_Button.setIcon(AboutIcon2); } public void mousePressed
{ } override fun mousePressed(e: MouseEvent?)...{ println("mousePressed") e.let { if (isFirst) {
background.size()); setFixedSize(background.width()+25, background.height()+25); setAutoRaise(true); m_mousePressed...linear); painter.drawRect(rect()); } void CustomToolButton::setButtonPressed(bool isPressed) { m_mousePressed...paintEvent(QPaintEvent *event) { if (m_mouseHover) { doPaintStuff(0, 100, 150); } else { if (m_mousePressed
createButton('Reset') // 设置按钮位置 resetButton.position(240, height + 10) // 设置按钮事件 resetButton.mousePressed...selectedColor) noStroke() circle(mouseX, mouseY, selectedSize) } } // 当鼠标按下时 function mousePressed
这两个变量每次鼠标按下都会更新 ; // 为组件设置鼠标监听事件 addMouseListener(new MouseAdapter() { public void mousePressed...600)); // 为组件设置鼠标监听事件 addMouseListener(new MouseAdapter() { public void mousePressed
DEFAULT_HEIGHT); addMouseListener(new MouseAdapter(){ int orgX; int orgY; public void mousePressed
调用Button对象的addMouseListener方法,参数:MouseListener对象,这个类是个接口,需要实现以下方法 mouseClicked mousePressed mouseReleased
', afterLoad) } // 初始化的生命周期 function setup() { noCanvas() button = createButton('播放') button.mousePressed...function setup() { video.hide() createCanvas(568, 320) button = createButton('播放') button.mousePressed
mouseReleased(MouseEvent e) { // TODO Auto-generated method stub } @Override public void mousePressed
方法 方法的详细信息: mouseClicked void mouseClicked(MouseEvent e) 在组件上单击鼠标按钮时调用 mousePressed void mousePressed
GifWidget::eventFilter(QObject *watched, QEvent *event) { static QPoint mousePoint; static bool mousePressed...() == QEvent::MouseButtonPress) { if (mouseEvent->button() == Qt::LeftButton) { mousePressed...return true; } } else if (mouseEvent->type() == QEvent::MouseButtonRelease) { mousePressed...= false; return true; } else if (mouseEvent->type() == QEvent::MouseMove) { if (mousePressed
myArray.length; i++) { vertex(myArray[i][0], myArray[i][1], myArray[i][2]); } endShape(); } void mousePressed
//绑定云台仪表盘按下和松开事件 ui->gaugeCloud->setAutoRepeat(false); connect(ui->gaugeCloud, SIGNAL(mousePressed...(int, QString)), this, SLOT(mousePressed(int, QString))); connect(ui->gaugeCloud, SIGNAL(mouseReleased...0xf067, fontSize); IconHelper::setIcon(ui->btnPtzApertureOut, 0xf068, fontSize); } void frmIpcPtz::mousePressed
void mouseClicked(MouseEvent e) { // TODO Auto-generated method stub } @Override public void mousePressed
「mousePressed」变量只在玩家第一次点击开始游戏时使用一次。...mouseDown = mousePressed = mouseUpFrames = mouseX = 0; onmouseup =e=> mouseDown =...0; onmousedown =e=> mousePressed ?...playerBrake : Lerp(velocity.z/maxSpeed, mousePressed*playerAccel, 0); // check if off road...if (mousePressed) { time = Clamp(time - timeDelta, 0, maxTime); // update time DrawText(Math.ceil
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