SoundPlayer类的实例化对象。...下面的样例展示tone音的生成与播放: public void demo() { // 步骤1:实例化对象 SoundPlayer soundPlayer = new SoundPlayer..._0, 1000); // 步骤3:tone音播放、暂停和资源释放 soundPlayer.play(); soundPlayer.pause(); soundPlayer.release...(); } 系统音的播放 通过SoundPlayer(String)构造方法获取SoundPlayer类的实例化对象。...下面的样例展示系统音的播放: public void demo() { // 步骤1:实例化对象 SoundPlayer soundPlayer = new SoundPlayer(
System.Threading.Tasks; using System.Windows.Forms; using System.IO; //Path类用到 using System.Media; //SoundPlayer...sp = new SoundPlayer(); private void listBox1_DoubleClick(object sender, EventArgs e)...{ SoundPlayer sp = new SoundPlayer(); sp.SoundLocation = listsongs[listBox1.SelectedIndex...sp = new SoundPlayer(); sp.SoundLocation = file; sp.Play();...sp = new SoundPlayer(); if (listBox1.SelectedIndex > 0) sp.SoundLocation
播放音频文件 鸿蒙应用开发可以使用SoundPlayer播放音频文件: private void startSound(float speed, OnPlayListener listener)...{ //实例化音频播放器对象 soundPlayer = new SoundPlayer(AudioManager.AudioVolumeType.STREAM_MUSIC.getValue...); soundPlayer.setOnCreateCompleteListener((soundPlayer1, i, i1) -> { // 短音播放,设置音量、循环次数和播放速度...taskId = soundPlayer.play(soundId); soundPlayer.setVolume(taskId, 1.0f); soundPlayer.setLoop...taskId = 0; // 释放短音资源 soundPlayer.deleteSound(soundId); soundId = 0; // 释放播放器 soundPlayer
1,使用SoundPlayer类 SoundPlayer类位於System.Media命名空间下,它只能播放.wav格式的声音文件。...其使用方法简单如下: using(SoundPlayer player = new SoundPlayer()) { string location=System.Environment.CurrentDirectory
/music/3.wav";//定义变量来存储音频路径 SoundPlayer bgm = new SoundPlayer(egm);//控制声音播放 bgm.Play();//开始播放音乐 bgm.Stop
package player type GameSoundAdapter struct { SoundPlayer GameSoundPlayer } func (p GameSoundAdapter...) PlayMusic() { p.SoundPlayer.PlaySound() } GameSoundAdapter有一个GameSoundPlayer类型的属性,它就是我们上面的那个游戏声音播放器...func main() { gameSound := GameSoundPlayer {Src:"game.mid"} gameAdapter := GameSoundAdapter {SoundPlayer...Player) { player.PlayMusic() } 看main函数中,首先我们还是有一个GameSoundPlayer类型的变量,然后将它赋值给了GameSoundAdapter的SoundPlayer
加油O(∩_∩)O哈哈~"; SoundPlayer sp = new SoundPlayer(); sp.SoundLocation =
/// /// SoundPlayer...sp = new SoundPlayer(); private void listBox1_DoubleClick(object sender, EventArgs e)
){ pauseSound(); } public void pauseSound() { if(playStatus == PlayStatus.PLAYING){ soundPlayer.pause...PlayStatus.PSUSE; } } public void resumeSound(){ if(playStatus == PlayStatus.PSUSE){ soundPlayer.resume
.format(new Date()); return mFileName += "/rcd_" + s + ".3gp"; } } public class SoundPlayer
否则就将0赋给他 257 tsbSound.Image = imageList1.Images[messageImageIndex]; 258 259 SoundPlayer...soundPlay = new SoundPlayer("system.wav"); 260 soundPlay.Play(); 261 262 } 263...sound = new SoundPlayer("msg.wav"); 353 sound.Play(); 354 355 } 356 357...player = new SoundPlayer("system.wav"); 403 //player.Play(); 404 timer1...player = new SoundPlayer("msg.wav"); 432 //player.Play(); 433 timer2
SplitContainer split TableLayoutPanel table FlowLayoutPanel flow 音频控件 SoundPlayer
游戏用得较多,你也可以为你的 APP添加上这个音效,比如酷狗音乐进去的时候播放”哈喽,酷狗” 是不是提起了对于SoundPool的兴趣了呢 ok,废话不多说 详细的参数解释请看注释 public class SoundPlayer
SoundManager类有一个内部类SoundPlayer,它用来完成拷贝声音数据到Line对象中。SoundPlayer实现Runnable接口,所以它可以被作为一个任务线程,在线程池中使用。...另外SoundPlayer与SimpleSoundPlayer不同之处是,如果SoundManager处理暂停状态,那么它会停止拷贝数据,SoundPlayer会呼叫wait()方法暂停线程,直到等待SoundManager
react-smooth-scrollbar react-gemini-scrollbar react-custom-scroll Audio / Video react-player react-youtube react-soundplayer
添加好友消息 //判断消息类型,如果是添加好友消息,启动消息提醒定时器 if (messageTypeID == 2 && messageState == 0) { SoundPlayer...player = new SoundPlayer("system.wav"); //系统消息提示 player.Play(); //播放指定声音文件 tmAddFriend.Start...player = new SoundPlayer("msg.wav"); //聊天消息提示 player.Play(); //播放指定声音文件 tmChat.Start...player = new SoundPlayer("system.wav"); //系统消息提示 player.Play();...player = new SoundPlayer("msg.wav"); //聊天消息提示 player.Play();
} private void Message_KeyPress(object sender, KeyPressEventArgs e) { SoundPlayer...player = new SoundPlayer(); //调用SoundPalyer控件播放WAV文件 player.SoundLocation = @"E:\wav
} private void listBox1_DoubleClick(object sender, EventArgs e) { SoundPlayer...sp = new SoundPlayer(); sp.SoundLocation=listSongs[listBox1.SelectedIndex];...将音乐文件的全路径存储到泛型集合中 listSongs.Add(path[i]); } } /// 实现双击播放 SoundPlayer...sp = new SoundPlayer(); private void listBox1_DoubleClick(object sender, EventArgs e)
Player.GetRectangle())) 53 { 54 // 播放吃到道具音效 55 SoundPlayer...sp = new SoundPlayer(Resources.add); 56 sp.Play(); 57
: Mock 用于替代整个模块 import SoundPlayer from '.
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