three.js:17443 THREE.WebGLShader: Shader couldn't compile.WebGL: INVALID_OPERATION: useProgram: program not valid
three.js:16803 WebGL: INVALID_OPERATION: drawArrays: no valid shader program in use
我正在使用Three.js完成NeHe演示(请参阅)。我读到了#15,我克隆了#14,轮廓字体,它工作得很好。我建立了一个简单的着色器来纹理字体。相同的着色器方法适用于平面对象。看见
着色器包括: varying vec3 vNormal;Multiply each vertex by the model-view matrix and the project