一切看起来都很好,云试图为iOS目标编译项目,但没有成功。以下是日志的一部分:
37284: [Unity] Ignoring 'Assets/UnityCloud/Scripts/Editor/UnityEditor.CloudBuild.dll' becausewe're compiling for iOSSupport 37285: [Unity] Plugin 'libeveryplay.so' is used from several loc
当试图定义一个服务器端函数来处理登录时,当我试图调用它时,我会收到400个坏请求。当我查看Parse日志时,它会记录错误"Failed : ReferenceError: user not“。下面是LogIn云代码的定义:{
user.logIn(request.params.username/ We must respond with a success in order to access t