Work shortage is not a problem at the KSP HQ with the team continuing development on the upcoming 1.4.4 as we mentioned last week. One of the aspects that is being looked at is the particle system FX. After the release of 1.4, various players identified visual issues regarding the particle system, which seemed to have experienced a setback. We took notice and took on the task of making these system look and behave better. We looked into the code to determine the situation, and now that the assessment is done, we are implementing improvements to make ourSRBexhausts, smoke, spark, flame and aero/reentry effects, among others, look and behave better. As of today, the team finished work on the smoke effect to ensure that these particles look sparser and dissipate faster. The Splashdown effects have been also improved with the timing of the splash and positioning looking and behaving considerably better. Additionally, theSRBexhaust and sparks, which were using the force pattern for smoke, were tweaked to make them look better.
虽然我们经常摸鱼,但是对于即将到来的1.4.4更新来说根本不是问题!这次更新我们先来说说FX粒子系统。在1.4版本发布后,好很多玩家都反映粒子系统像坨屎一样。我们已经开始关注大家提出的这个反馈了,所以打算搞一搞这个系统。我们用脚看了一下代码,发现粒子系统的问题就是我们辣鸡的代码导致的,目前我们已经着力于提高我们废气、烟雾、火花、火焰以及摩擦产生的火焰效果,现在看起来比屎好那么一点。开发人员已经已经完成了烟雾效果,现在看起来不错。另外,废气和火花将会根据受力情况形成不同形状,会比现在好看很多。
The particle system wasn’t the only thing in the agenda. We also updated the look of the maneuver nodes in MapView so that these fade slightly when positioned behind a celestial body. This small feature should help to manage and distinguish your nodes when performing elaborate maneuvers.
当然我们的计划不仅仅只有粒子系统。我们也更新了地图模式中的变轨操作节点,让他在被天体挡住的时候变暗一些。这个小的特想将会帮助大家更好的放置操作节点(画外音:MJ当表示没有什么卵用)。
The team also continues to work on various enhancements for the expansion. For example, we are implementing key binding improvements for the Mission Builder. This will allow creators to use [ESC] key to quit or close all dialogs and Mission Builder scene, [TAB] key to move to the next field in the SAP, and [`] key to set the search field to have focus as in theVABandSPH. Our aim is to facilitate the process of creation with quality of life features that were missing.
开发人员还为加强用户操作体验做了一些工作。例如为任务构建器绑定一些快捷键。现在任务创建者可以直接按“ESC”快速关闭任务构建器,“TAB”键可以移动到下一个节点,“`”键可以设置搜索文件的焦点是在VAB还是SPH。我们的目的是希望大家在游戏时更加快捷。
In other news, the folks at BlitWorks have also been occupied with the development of the new patch for Kerbal Space Program Enhanced Edition. This upcoming patch aims to solve many issues that this version was experiencing. In the latest build, they managed to solve a bug that displayed all the buildings as fully upgraded Tier 3 buildings when starting a new career game. This bug also prevented players to properly manage them since the buildings were shown as being fully upgraded. Another annoying bug that was squashed in this build displayed the available parts twice in the Research and Development building. Kudos, BlitWorks!
其他方面的消息,我们在BlitWorks的基友们也在拼命干活。即将到来的补丁将会解决目前版本的很多问题。在最新一版的构建中,他们解决了新开生涯模式时,所有建筑直接是3级这个Bug。这个Bug就让玩家很不爽(画外音:其实我决得挺爽的)。另一个解决的Bug是可用部件在研究大楼里面显示两次的问题。加油干掉它吧!
Don’t forget that you can also share and download missions on Curse, KerbalX, and the KSP Forum.
不要忘了你可以在Curse,KerbalX以及 KSP论坛上上传和下载任务哟!
That’s it for this week. Be sure to join us on our official forums, and don’t forget to follow us on Twitter and Facebook. Stay tuned for more exciting and upcoming news and development updates!
这就是本周的所有内容。欢迎加入我么的论坛,并关注我们的Twitter和Facebook,以便接收我们的最新信息!
Happy launchings!
发射愉快!
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