在插入其他线程时,有效地遍历地图可以确保您的应用程序具有良好的性能和可靠性。以下是一些建议:
以下是一个简单的地图遍历示例,使用 Go 语言实现:
package main
import (
"fmt"
"math/rand"
"sync"
"time"
)
type MapCell struct {
value string
visited bool
progress float64
parent *MapCell
children []*MapCell
path string
}
func NewMapCell(value string) *MapCell {
return &MapCell{
value: value,
}
}
func (mc *MapCell) SetProgress(progress float64) {
mc.progress = progress
}
func (mc *MapCell) SetParent(parent *MapCell) {
mc.parent = parent
}
func (mc *MapCell) SetChildren(children []*MapCell) {
mc.children = children
}
func (mc *MapCell) Visit() {
mc.visited = true
}
func (mc *MapCell) GetPath() string {
return mc.path
}
func (mc *MapCell) GeneratePath() {
if mc.parent == nil {
mc.path = mc.value
} else {
mc.path = mc.parent.GetPath() + "/" + mc.value
}
}
func (mc *MapCell) GetProgress() float64 {
return mc.progress
}
func (mc *MapCell) GetValue() string {
return mc.value
}
func (mc *MapCell) GetChildren() []*MapCell {
return mc.children
}
func (mc *MapCell) GetParent() *MapCell {
return mc.parent
}
func (mc *MapCell) IsVisited() bool {
return mc.visited
}
func (mc *MapCell) SetIsVisited(visited bool) {
mc.visited = visited
}
func main() {
m := &Map{}
mc := NewMapCell("A")
mc.SetProgress(0)
mc.SetParent(nil)
mc.SetChildren(nil)
m.cells = append(m.cells, mc)
mc = NewMapCell("B")
mc.SetProgress(1)
mc.SetParent(mc)
mc.SetChildren(nil)
m.cells = append(m.cells, mc)
mc = NewMapCell("C")
mc.SetProgress(0)
mc.SetParent(mc)
mc.SetChildren(nil)
m.cells = append(m.cells, mc)
m.GeneratePath()
fmt.Println(m.cells[0].GetPath())
rand.Seed(time.Now().UnixNano())
fmt.Println(rand.Intn(100))
}
type Map struct {
cells []*MapCell
}
func (m *Map) GeneratePath() {
for _, cell := range m.cells {
if !cell.IsVisited() {
path := cell.GeneratePath()
fmt.Println(path)
}
}
}
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