在xna/monogame中,可以通过以下步骤从鼠标拖动中获取第一个和最后一个点:
下面是一个简单的示例代码:
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
public class Game1 : Game
{
private GraphicsDeviceManager _graphics;
private SpriteBatch _spriteBatch;
private Vector2 _startPoint;
private Vector2 _endPoint;
private bool _isDragging;
public Game1()
{
_graphics = new GraphicsDeviceManager(this);
Content.RootDirectory = "Content";
}
protected override void Initialize()
{
// 初始化代码
base.Initialize();
}
protected override void LoadContent()
{
_spriteBatch = new SpriteBatch(GraphicsDevice);
}
protected override void Update(GameTime gameTime)
{
MouseState mouseState = Mouse.GetState();
if (mouseState.LeftButton == ButtonState.Pressed)
{
if (!_isDragging)
{
_startPoint = new Vector2(mouseState.X, mouseState.Y);
_isDragging = true;
}
_endPoint = new Vector2(mouseState.X, mouseState.Y);
}
else
{
_isDragging = false;
}
base.Update(gameTime);
}
protected override void Draw(GameTime gameTime)
{
GraphicsDevice.Clear(Color.CornflowerBlue);
_spriteBatch.Begin();
if (_isDragging)
{
_spriteBatch.DrawLine(_startPoint, _endPoint, Color.Red);
}
_spriteBatch.End();
base.Draw(gameTime);
}
}
请注意,上述示例代码中的DrawLine方法是自定义的扩展方法,用于绘制线段。你可以根据自己的需求实现该方法。
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