创建透明Unity窗口+操作系统的屏幕截图可以通过以下步骤实现:
using UnityEngine;
public class ScreenshotCapture : MonoBehaviour
{
private Texture2D screenshotTexture;
private void Start()
{
// 设置窗口为透明
Application.runInBackground = true;
Application.targetFrameRate = -1;
Screen.SetResolution(1, 1, false);
Screen.fullScreen = false;
Screen.sleepTimeout = SleepTimeout.NeverSleep;
Screen.showCursor = false;
// 创建一个纹理来保存屏幕截图
screenshotTexture = new Texture2D(Screen.width, Screen.height, TextureFormat.RGB24, false);
}
private void Update()
{
// 按下指定的按键来触发屏幕截图
if (Input.GetKeyDown(KeyCode.S))
{
CaptureScreenshot();
}
}
private void CaptureScreenshot()
{
// 通过RenderTexture捕捉屏幕截图
RenderTexture renderTexture = new RenderTexture(Screen.width, Screen.height, 24);
Camera.main.targetTexture = renderTexture;
Camera.main.Render();
// 读取RenderTexture的像素数据并保存到纹理中
RenderTexture.active = renderTexture;
screenshotTexture.ReadPixels(new Rect(0, 0, Screen.width, Screen.height), 0, 0);
screenshotTexture.Apply();
// 将纹理保存为PNG文件
byte[] screenshotBytes = screenshotTexture.EncodeToPNG();
System.IO.File.WriteAllBytes(Application.dataPath + "/Screenshot.png", screenshotBytes);
// 重置相机和纹理
Camera.main.targetTexture = null;
RenderTexture.active = null;
Destroy(renderTexture);
Debug.Log("Screenshot captured!");
}
}
这样,你就可以通过创建透明Unity窗口+操作系统的屏幕截图了。请注意,这只是一个简单的示例,你可以根据自己的需求进行修改和扩展。
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