在XNA中调整和保存Texture2D,可以通过以下步骤实现:
以下是一个简单的示例代码:
using System;
using System.IO;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Content;
public class TextureHelper
{
public static Texture2D ResizeTexture(GraphicsDevice graphicsDevice, Texture2D sourceTexture, int width, int height)
{
Texture2D resizedTexture = new Texture2D(graphicsDevice, width, height);
Color[] sourceColorData = new Color[sourceTexture.Width * sourceTexture.Height];
sourceTexture.GetData(sourceColorData);
Color[] destinationColorData = new Color[width * height];
float sourceWidthRatio = (float)sourceTexture.Width / width;
float sourceHeightRatio = (float)sourceTexture.Height / height;
for (int y = 0; y< height; y++)
{
for (int x = 0; x< width; x++)
{
int sourceX = (int)Math.Floor(x * sourceWidthRatio);
int sourceY = (int)Math.Floor(y * sourceHeightRatio);
destinationColorData[x + y * width] = sourceColorData[sourceX + sourceY * sourceTexture.Width];
}
}
resizedTexture.SetData(destinationColorData);
return resizedTexture;
}
public static void SaveTextureAsPng(Texture2D texture, string filename)
{
using (FileStream fs = new FileStream(filename, FileMode.Create))
{
texture.SaveAsPng(fs, texture.Width, texture.Height);
}
}
}
在上面的代码中,ResizeTexture方法用于调整Texture2D的尺寸,SaveTextureAsPng方法用于将Texture2D保存为PNG文件。
需要注意的是,在XNA中,Texture2D对象的尺寸必须是2的幂次方。因此,如果需要调整的尺寸不是2的幂次方,需要先将其转换为2的幂次方。此外,由于XNA不支持直接修改Texture2D的颜色数据,因此需要先将其复制到一个Color数组中进行修改,然后再将修改后的颜色数据写回Texture2D对象中。
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